Flash 10 Multiplayer Game Essentials

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Advanced Computing, Information Technology
Cover of the book Flash 10 Multiplayer Game Essentials by Prashanth Hirematada, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Prashanth Hirematada ISBN: 9781847196613
Publisher: Packt Publishing Publication: July 9, 2010
Imprint: Packt Publishing Language: English
Author: Prashanth Hirematada
ISBN: 9781847196613
Publisher: Packt Publishing
Publication: July 9, 2010
Imprint: Packt Publishing
Language: English

The book provides all the essentials needed to implement a fully featured multiplayer game in Flash. It begins by dissecting a basic hello-world example providing its code and an insight into each feature that is required. Following the book is easy because of the excellent illustrations and working code samples. Four complete game implementations with increasing complexity are discussed; each example is presented with detailed design, implementation code, and screenshots. This book discusses essentials for beginner to intermediate Flash Developers who have perhaps created a game or two in Flash and want to take the next step, and create something that can be played by two or more players over the internet. This book will appeal to professional and amateur developers with an inclination to build synchronous multiplayer games with Flash. No prior knowledge of networking or server-side programming is required.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The book provides all the essentials needed to implement a fully featured multiplayer game in Flash. It begins by dissecting a basic hello-world example providing its code and an insight into each feature that is required. Following the book is easy because of the excellent illustrations and working code samples. Four complete game implementations with increasing complexity are discussed; each example is presented with detailed design, implementation code, and screenshots. This book discusses essentials for beginner to intermediate Flash Developers who have perhaps created a game or two in Flash and want to take the next step, and create something that can be played by two or more players over the internet. This book will appeal to professional and amateur developers with an inclination to build synchronous multiplayer games with Flash. No prior knowledge of networking or server-side programming is required.

More books from Packt Publishing

Cover of the book LabVIEW Graphical Programming Cookbook by Prashanth Hirematada
Cover of the book Stencyl Essentials by Prashanth Hirematada
Cover of the book OpenCV 3 Computer Vision Application Programming Cookbook - Third Edition by Prashanth Hirematada
Cover of the book Regression Analysis with R by Prashanth Hirematada
Cover of the book 101 UX Principles by Prashanth Hirematada
Cover of the book Learning Nagios - Third Edition by Prashanth Hirematada
Cover of the book Xamarin Blueprints by Prashanth Hirematada
Cover of the book HLSL Development Cookbook by Prashanth Hirematada
Cover of the book Mastering OpenCV 3 - Second Edition by Prashanth Hirematada
Cover of the book jQuery Mobile Web Development Essentials - Third Edition by Prashanth Hirematada
Cover of the book Machine Learning Solutions by Prashanth Hirematada
Cover of the book Hands-On Artificial Intelligence with Unreal Engine by Prashanth Hirematada
Cover of the book Microsoft Power BI Complete Reference by Prashanth Hirematada
Cover of the book Adobe Flash 11 Stage3D (Molehill) Game Programming Beginners Guide by Prashanth Hirematada
Cover of the book Building Web and Mobile ArcGIS Server Applications with JavaScript - Second Edition by Prashanth Hirematada
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy