From Good Intentions to Real Outcomes

Equity by Design in Learning Technologies

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Teaching Methods
Cover of the book From Good Intentions to Real Outcomes by Mizuko Ito, Justin Reich, Digital Media and Learning Research Hub
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Author: Mizuko Ito, Justin Reich ISBN: 9780988725553
Publisher: Digital Media and Learning Research Hub Publication: October 30, 2017
Imprint: Digital Media and Learning Research Hub Language: English
Author: Mizuko Ito, Justin Reich
ISBN: 9780988725553
Publisher: Digital Media and Learning Research Hub
Publication: October 30, 2017
Imprint: Digital Media and Learning Research Hub
Language: English

The growth of online communication, media, and gaming is driving dramatic changes in how we

learn. Responding to these shifts, new forms of technology-enhanced learning and instruction, such

as personalized learning, open online courses, educational games and apps, and tools for learning

analytics, are garnering significant public attention and private investment. These technologies

hold tremendous promise for improving learning experiences and outcomes. Despite this promise,

however, evidence is mounting that these new technologies tend to be used and accessed in unequal

ways, and they may even exacerbate inequity.

In February and May 2017, leading researchers, educators, and technologists convened for in-depth

working sessions to share challenges and solutions for how learning technologies can provide the

greatest benefits for our most vulnerable learners.The aim was to develop guiding principles and a

shared agenda for how educational platforms and funders can best serve diverse and disadvantaged

learners. These principles include inclusive design processes, ways of addressing barriers, and methods

to effectively measure impact.

This report synthesizes the research, learnings, and recommendations that participants offered at

the two workshops. After framing the nature of the challenge, the report then describes promising

strategies and examples, and it ends with recommendations for next steps in research and coalition

building.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The growth of online communication, media, and gaming is driving dramatic changes in how we

learn. Responding to these shifts, new forms of technology-enhanced learning and instruction, such

as personalized learning, open online courses, educational games and apps, and tools for learning

analytics, are garnering significant public attention and private investment. These technologies

hold tremendous promise for improving learning experiences and outcomes. Despite this promise,

however, evidence is mounting that these new technologies tend to be used and accessed in unequal

ways, and they may even exacerbate inequity.

In February and May 2017, leading researchers, educators, and technologists convened for in-depth

working sessions to share challenges and solutions for how learning technologies can provide the

greatest benefits for our most vulnerable learners.The aim was to develop guiding principles and a

shared agenda for how educational platforms and funders can best serve diverse and disadvantaged

learners. These principles include inclusive design processes, ways of addressing barriers, and methods

to effectively measure impact.

This report synthesizes the research, learnings, and recommendations that participants offered at

the two workshops. After framing the nature of the challenge, the report then describes promising

strategies and examples, and it ends with recommendations for next steps in research and coalition

building.

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