From Pac-Man to Pop Music

Interactive Audio in Games and New Media

Nonfiction, Entertainment, Music, Theory & Criticism, Ethnomusicology
Cover of the book From Pac-Man to Pop Music by , Taylor and Francis
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Author: ISBN: 9781351217729
Publisher: Taylor and Francis Publication: October 3, 2017
Imprint: Routledge Language: English
Author:
ISBN: 9781351217729
Publisher: Taylor and Francis
Publication: October 3, 2017
Imprint: Routledge
Language: English

Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.

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