Fundamentals of Shooter Game Design

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book Fundamentals of Shooter Game Design by Ernest Adams, Pearson Education
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Author: Ernest Adams ISBN: 9780133811056
Publisher: Pearson Education Publication: December 17, 2014
Imprint: New Riders Language: English
Author: Ernest Adams
ISBN: 9780133811056
Publisher: Pearson Education
Publication: December 17, 2014
Imprint: New Riders
Language: English

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the shooter games genre. This focused guides gives you exactly what you need. It walks you through the process of designing for the shooter game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the shooter games genre. This focused guides gives you exactly what you need. It walks you through the process of designing for the shooter game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.

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