Future Gaming

Creative Interventions in Video Game Culture

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, General Computing
Cover of the book Future Gaming by Paolo Ruffino, Goldsmiths Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Paolo Ruffino ISBN: 9781906897703
Publisher: Goldsmiths Press Publication: May 4, 2018
Imprint: Goldsmiths Press Language: English
Author: Paolo Ruffino
ISBN: 9781906897703
Publisher: Goldsmiths Press
Publication: May 4, 2018
Imprint: Goldsmiths Press
Language: English

A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games.

This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. This book is about those predictions**.** It is about the ways in which the past, present, and future notions of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow.

This new title from Goldsmiths Press by Paolo Ruffino suggests the story could be told another way. Considering game culture, from the gamification of self-improvement to GamerGate's sexism and violence, Ruffino lays out an alternative, creative mode of thinking about the medium: a sophisticated critical take that blurs the distinctions among studying, playing, making, and living with video games. Offering a series of stories that provide alternative narratives of digital gaming, Ruffino aims to encourage all of us who study and play (with) games to raise ethical questions, both about our own role in shaping the objects of research, and about our involvement in the discourses we produce as gamers and scholars. For researchers and students seeking a fresh approach to game studies, and for anyone with an interest in breaking open the current locked-box discourse, Future Gaming offers a radical lens with which to view the future.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games.

This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. This book is about those predictions**.** It is about the ways in which the past, present, and future notions of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow.

This new title from Goldsmiths Press by Paolo Ruffino suggests the story could be told another way. Considering game culture, from the gamification of self-improvement to GamerGate's sexism and violence, Ruffino lays out an alternative, creative mode of thinking about the medium: a sophisticated critical take that blurs the distinctions among studying, playing, making, and living with video games. Offering a series of stories that provide alternative narratives of digital gaming, Ruffino aims to encourage all of us who study and play (with) games to raise ethical questions, both about our own role in shaping the objects of research, and about our involvement in the discourses we produce as gamers and scholars. For researchers and students seeking a fresh approach to game studies, and for anyone with an interest in breaking open the current locked-box discourse, Future Gaming offers a radical lens with which to view the future.

More books from General Computing

Cover of the book Driving Innovation and Business Success in the Digital Economy by Paolo Ruffino
Cover of the book How to Land a Top-Paying Biomaterials engineers Job: Your Complete Guide to Opportunities, Resumes and Cover Letters, Interviews, Salaries, Promotions, What to Expect From Recruiters and More by Paolo Ruffino
Cover of the book Ambient Assisted Living. ICT-based Solutions in Real Life Situations by Paolo Ruffino
Cover of the book Theory and Applications of Satisfiability Testing – SAT 2017 by Paolo Ruffino
Cover of the book Computing and Combinatorics by Paolo Ruffino
Cover of the book How to Land a Top-Paying Purchasing Managers, Buyers, and Purchasing Agents Job: Your Complete Guide to Opportunities, Resumes and Cover Letters, Interviews, Salaries, Promotions, What to Expect From Recruiters and More! by Paolo Ruffino
Cover of the book How to Land a Top-Paying Wire installers Job: Your Complete Guide to Opportunities, Resumes and Cover Letters, Interviews, Salaries, Promotions, What to Expect From Recruiters and More by Paolo Ruffino
Cover of the book Investment Banking Applications by Paolo Ruffino
Cover of the book Implementing the Stakeholder Based Goal-Question-Metric (Gqm) Measurement Model for Software Projects by Paolo Ruffino
Cover of the book Rough Sets by Paolo Ruffino
Cover of the book Formales SQL-Tuning für Oracle-Datenbanken by Paolo Ruffino
Cover of the book Advanced Computing and Systems for Security by Paolo Ruffino
Cover of the book The Step by Step Guide to Getting Library Books to your Digital Device by Paolo Ruffino
Cover of the book OpenGL 4 Shading Language Cookbook by Paolo Ruffino
Cover of the book Real World Windows 8 App Development with JavaScript by Paolo Ruffino
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy