Game Engine Architecture, Third Edition

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Application Software, Computer Graphics, General Computing
Cover of the book Game Engine Architecture, Third Edition by Jason Gregory, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Jason Gregory ISBN: 9781351974271
Publisher: CRC Press Publication: July 20, 2018
Imprint: A K Peters/CRC Press Language: English
Author: Jason Gregory
ISBN: 9781351974271
Publisher: CRC Press
Publication: July 20, 2018
Imprint: A K Peters/CRC Press
Language: English

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.

New to the Third Edition

This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of:

  • computer and CPU hardware and memory caches,
  • compiler optimizations,
  • C++ language standardization,
  • the IEEE-754 floating-point representation,
  • 2D user interfaces,
  • plus an entirely new chapter on hardware parallelism and concurrent programming.

This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.

 

Key Features

  • Covers both the theory and practice of game engine software development
  • Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API.
  • Includes all mathematical background needed.
  • Comprehensive text for beginners and also has content for senior engineers.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.

New to the Third Edition

This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of:

This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.

 

Key Features

More books from CRC Press

Cover of the book Chemometrics in Chromatography by Jason Gregory
Cover of the book Nonlinear Stochastic Control and Filtering with Engineering-oriented Complexities by Jason Gregory
Cover of the book Phenomenological Creep Models of Composites and Nanomaterials by Jason Gregory
Cover of the book Marine Design XIII, Volume 2 by Jason Gregory
Cover of the book Iterative Methods and Preconditioning for Large and Sparse Linear Systems with Applications by Jason Gregory
Cover of the book Electromagnetic Waves by Jason Gregory
Cover of the book Turbulence in Open Channel Flows by Jason Gregory
Cover of the book Speed, Data, and Ecosystems by Jason Gregory
Cover of the book Electricity Pricing by Jason Gregory
Cover of the book Innovation-Based Development of the Mineral Resources Sector: Challenges and Prospects by Jason Gregory
Cover of the book Super-radiance by Jason Gregory
Cover of the book Building Knowledge, Constructing Histories, Volume 1 by Jason Gregory
Cover of the book Fat Absorption by Jason Gregory
Cover of the book Nitride Wide Bandgap Semiconductor Material and Electronic Devices by Jason Gregory
Cover of the book Adjuvants and Agrochemicals by Jason Gregory
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy