Game Engine Architecture, Third Edition

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Application Software, Computer Graphics, General Computing
Cover of the book Game Engine Architecture, Third Edition by Jason Gregory, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Jason Gregory ISBN: 9781351974271
Publisher: CRC Press Publication: July 20, 2018
Imprint: A K Peters/CRC Press Language: English
Author: Jason Gregory
ISBN: 9781351974271
Publisher: CRC Press
Publication: July 20, 2018
Imprint: A K Peters/CRC Press
Language: English

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.

New to the Third Edition

This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of:

  • computer and CPU hardware and memory caches,
  • compiler optimizations,
  • C++ language standardization,
  • the IEEE-754 floating-point representation,
  • 2D user interfaces,
  • plus an entirely new chapter on hardware parallelism and concurrent programming.

This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.

 

Key Features

  • Covers both the theory and practice of game engine software development
  • Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API.
  • Includes all mathematical background needed.
  • Comprehensive text for beginners and also has content for senior engineers.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.

New to the Third Edition

This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of:

This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.

 

Key Features

More books from CRC Press

Cover of the book Introduction to Bioenergy by Jason Gregory
Cover of the book Random Signal Processing by Jason Gregory
Cover of the book Software Design by Jason Gregory
Cover of the book Handbook of Chromatography Vol I (1982) by Jason Gregory
Cover of the book Optics Manufacturing by Jason Gregory
Cover of the book Sulfatases Of Microbial Origin by Jason Gregory
Cover of the book Emerging Syntheses In Science by Jason Gregory
Cover of the book Project Surveying by Jason Gregory
Cover of the book Hydrodynamics of Estuaries by Jason Gregory
Cover of the book Clinical Medicine of the Dog and Cat by Jason Gregory
Cover of the book Image Processing and Analysis with Graphs by Jason Gregory
Cover of the book Gauge Fields by Jason Gregory
Cover of the book Yeast Cell Envelopes Biochemistry Biophysics and Ultrastructure by Jason Gregory
Cover of the book The Framework Of Plasma Physics by Jason Gregory
Cover of the book Ethical Hacking and Penetration Testing Guide by Jason Gregory
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy