Game On, Hollywood!

Essays on the Intersection of Video Games and Cinema

Nonfiction, Entertainment, Games
Cover of the book Game On, Hollywood! by , McFarland & Company, Inc., Publishers
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781476601854
Publisher: McFarland & Company, Inc., Publishers Publication: February 6, 2013
Imprint: Language: English
Author:
ISBN: 9781476601854
Publisher: McFarland & Company, Inc., Publishers
Publication: February 6, 2013
Imprint:
Language: English

The 14 essays in Game on, Hollywood! take on several points of game and film intersection. They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities across modes of storytelling (showing, telling, interacting), explore the consequences of time, place and ideology, and propose critical approaches to the vastness of narrative in the age of multimedia storytelling. The video games and film texts discussed include The Warriors (1979 film; 2005 video game), GoldenEye (1995 film), GoldenEye 007 (1997 and 2011 video games), Buffy the Vampire Slayer (2000–2004, television show), Buffy the Vampire Slayer: Chaos Bleeds (2003 video game), Prince of Persia: The Sands of Time (2003 video game; 2010 film), the Star Wars franchise empire (1977 on), Afro Samurai (2009 video game), and Disney’s Epic Mickey (2010 video game).

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The 14 essays in Game on, Hollywood! take on several points of game and film intersection. They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities across modes of storytelling (showing, telling, interacting), explore the consequences of time, place and ideology, and propose critical approaches to the vastness of narrative in the age of multimedia storytelling. The video games and film texts discussed include The Warriors (1979 film; 2005 video game), GoldenEye (1995 film), GoldenEye 007 (1997 and 2011 video games), Buffy the Vampire Slayer (2000–2004, television show), Buffy the Vampire Slayer: Chaos Bleeds (2003 video game), Prince of Persia: The Sands of Time (2003 video game; 2010 film), the Star Wars franchise empire (1977 on), Afro Samurai (2009 video game), and Disney’s Epic Mickey (2010 video game).

More books from McFarland & Company, Inc., Publishers

Cover of the book Vietnam at 24 Frames a Second by
Cover of the book The Deep River Coalfield by
Cover of the book American Crimes and the Liberation of Paris by
Cover of the book June Cleaver Was a Feminist! by
Cover of the book Marks of Toil by
Cover of the book The Fifth New York Cavalry in the Civil War by
Cover of the book Lullabies for Lieutenants by
Cover of the book Janet Leigh by
Cover of the book Larbi Batma, Nass el-Ghiwane and Postcolonial Music in Morocco by
Cover of the book Riccardo Freda by
Cover of the book Deadly Turbulence by
Cover of the book Princeton Radicals of the 1960s, Then and Now by
Cover of the book The United States Football League, 1982-1986 by
Cover of the book Marvel Comics' Civil War and the Age of Terror by
Cover of the book The Most Dangerous Cinema by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy