GameMaker Game Programming with GML

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, General Computing
Cover of the book GameMaker Game Programming with GML by Matthew DeLucas, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Matthew DeLucas ISBN: 9781783559459
Publisher: Packt Publishing Publication: April 25, 2014
Imprint: Packt Publishing Language: English
Author: Matthew DeLucas
ISBN: 9781783559459
Publisher: Packt Publishing
Publication: April 25, 2014
Imprint: Packt Publishing
Language: English
A step-by-step approach to build your knowledge, starting from a simple "hello world" to discovering arrays, classes, and so on. Each learning point is explained in a practical way, carrying out tasks within the GameMaker development environment. If you are a GameMaker Studio developer who has little experience with writing scripts and want to expand that skill set, this is the book for you. It is assumed that you can already navigate GameMaker Studio to some degree. This book will primarily focus on scripting and the integration of scripts to aid in the production of a game and not actual game design. It is highly recommended that you have access to (or the ability to) create visual and audio assets for the examples presented.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
A step-by-step approach to build your knowledge, starting from a simple "hello world" to discovering arrays, classes, and so on. Each learning point is explained in a practical way, carrying out tasks within the GameMaker development environment. If you are a GameMaker Studio developer who has little experience with writing scripts and want to expand that skill set, this is the book for you. It is assumed that you can already navigate GameMaker Studio to some degree. This book will primarily focus on scripting and the integration of scripts to aid in the production of a game and not actual game design. It is highly recommended that you have access to (or the ability to) create visual and audio assets for the examples presented.

More books from Packt Publishing

Cover of the book Python Machine Learning - Second Edition by Matthew DeLucas
Cover of the book Clojure for Data Science by Matthew DeLucas
Cover of the book Icinga Network Monitoring by Matthew DeLucas
Cover of the book Scala Test-Driven Development by Matthew DeLucas
Cover of the book Hands-On Network Programming with C# and .NET Core by Matthew DeLucas
Cover of the book Talend Open Studio Cookbook by Matthew DeLucas
Cover of the book Mastering Social Media Mining with Python by Matthew DeLucas
Cover of the book MooTools 1.2 Beginner's Guide by Matthew DeLucas
Cover of the book jQuery for Designers: Beginners Guide by Matthew DeLucas
Cover of the book Swift 4 Programming Cookbook by Matthew DeLucas
Cover of the book JasperReports 3.6 Development Cookbook by Matthew DeLucas
Cover of the book Data Lake Development with Big Data by Matthew DeLucas
Cover of the book Ubuntu Server Essentials by Matthew DeLucas
Cover of the book SAP Business ONE Implementation by Matthew DeLucas
Cover of the book Spatial Analytics with ArcGIS by Matthew DeLucas
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy