Gamer Psychology and Behavior

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, General Computing, Health & Well Being, Psychology
Cover of the book Gamer Psychology and Behavior by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319299044
Publisher: Springer International Publishing Publication: June 13, 2016
Imprint: Springer Language: English
Author:
ISBN: 9783319299044
Publisher: Springer International Publishing
Publication: June 13, 2016
Imprint: Springer
Language: English

This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming experiences that maximize fun. This book aims to provide a snapshot on research approaches/advances in player psychology and behavior, discuss issues, solutions, challenges, and needs for player behavior research, and report gameplay experience and lessons as well as industry case studies from both social sciences and engineering perspectives. The nine chapters in this book, which are divided into three sections: Neuro-Psychology and Gaming; Player Behavior and Gameplay; Player Psychology and Motivations, do not represent all the topics in the psychology of gaming, however, they include a variety of topics in this field: the effects of violent video games on cognitive processes, the reward systems in the human brain and the concept of 'fun', goal-directed player behavior and game choices, psychological player profiling techniques, game design requirements and player psychology, motivational gamer profiles, and many more.

This book is suitable for students and professionals with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, and information systems. Students will be interested in the theory of gamer psychology and its impact on game design. Professionals will be interested in the fundamentals of gamer behavior and how interactive virtual environments can improve user experience.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming experiences that maximize fun. This book aims to provide a snapshot on research approaches/advances in player psychology and behavior, discuss issues, solutions, challenges, and needs for player behavior research, and report gameplay experience and lessons as well as industry case studies from both social sciences and engineering perspectives. The nine chapters in this book, which are divided into three sections: Neuro-Psychology and Gaming; Player Behavior and Gameplay; Player Psychology and Motivations, do not represent all the topics in the psychology of gaming, however, they include a variety of topics in this field: the effects of violent video games on cognitive processes, the reward systems in the human brain and the concept of 'fun', goal-directed player behavior and game choices, psychological player profiling techniques, game design requirements and player psychology, motivational gamer profiles, and many more.

This book is suitable for students and professionals with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, and information systems. Students will be interested in the theory of gamer psychology and its impact on game design. Professionals will be interested in the fundamentals of gamer behavior and how interactive virtual environments can improve user experience.

More books from Springer International Publishing

Cover of the book The ’Ndrangheta and Sacra Corona Unita by
Cover of the book Renewable and Sustainable Materials in Green Technology by
Cover of the book Parallel Problem Solving from Nature – PPSN XV by
Cover of the book Purification of Peptides in High-Complexity Arrays by
Cover of the book Applied Reconfigurable Computing by
Cover of the book Managing Water Resources under Climate Uncertainty by
Cover of the book Visible and Invisible by
Cover of the book The Semantic Web: ESWC 2015 Satellite Events by
Cover of the book Privacy and the American Constitution by
Cover of the book Vertebral Lesions by
Cover of the book Semiconductor Lasers by
Cover of the book Periprosthetic Joint Infections by
Cover of the book Stochastic Differential Equations, Backward SDEs, Partial Differential Equations by
Cover of the book Neurological Disorders in Clinical Practice by
Cover of the book Concrete Construction by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy