Games | Game Design | Game Studies

An Introduction (With Contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman) - English Edition

Nonfiction, Computers, Application Software, Multimedia, Entertainment & Games, Game Programming - Graphics
Cover of the book Games | Game Design | Game Studies by Gundolf S.  Freyermuth, Fuego
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Author: Gundolf S. Freyermuth ISBN: 9783862871773
Publisher: Fuego Publication: March 18, 2016
Imprint: Fuego Language: German
Author: Gundolf S. Freyermuth
ISBN: 9783862871773
Publisher: Fuego
Publication: March 18, 2016
Imprint: Fuego
Language: German

How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop?
Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.

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How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop?
Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.

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