Gamification in Learning and Education

Enjoy Learning Like Gaming

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Educational Theory, Educational Psychology
Cover of the book Gamification in Learning and Education by Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton, Springer International Publishing
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Author: Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton ISBN: 9783319472836
Publisher: Springer International Publishing Publication: September 19, 2017
Imprint: Springer Language: English
Author: Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
ISBN: 9783319472836
Publisher: Springer International Publishing
Publication: September 19, 2017
Imprint: Springer
Language: English

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

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This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

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