Gamification with Unity 5.x

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Programming, Programming Languages, Internet
Cover of the book Gamification with Unity 5.x by Lauren S. Ferro, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Lauren S. Ferro ISBN: 9781786462244
Publisher: Packt Publishing Publication: November 28, 2016
Imprint: Packt Publishing Language: English
Author: Lauren S. Ferro
ISBN: 9781786462244
Publisher: Packt Publishing
Publication: November 28, 2016
Imprint: Packt Publishing
Language: English

Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x

About This Book

  • Achieve your goals in a fun-filled way by creating gamification projects from scratch
  • Leverage the Unity 5.X toolkit to create stunning and appealing projects
  • Make your transition towards a pro project manager/ developer by learning tricks and techniques

Who This Book Is For

If you are a project manager, game developer, or programmer who wants to create successful end-to-end gamification projects from scratch, then this is the book for you. You do not need any previous experience of working with Unity 5.X. All the details required to make the most of gamifying your projects are provided in the book.

What You Will Learn

  • Assess your learners' abilities by setting up challenges and quests
  • Implement the game elements that relate to the project into Unity
  • Publish your own task management application to better engage readers
  • Improve your design using methods of playtesting and iteration
  • Issue OpenBadges to recognize achievements and set up an online database to store your users achievements.

In Detail

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place!

This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch.

You'll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.

Style and approach

This book takes a real-world case studies approach, moving ahead in a step-by-step tutorial manner. You will create your own project from scratch, and the practical examples will help you create a successful gamification project.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x

About This Book

Who This Book Is For

If you are a project manager, game developer, or programmer who wants to create successful end-to-end gamification projects from scratch, then this is the book for you. You do not need any previous experience of working with Unity 5.X. All the details required to make the most of gamifying your projects are provided in the book.

What You Will Learn

In Detail

Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place!

This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch.

You'll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.

Style and approach

This book takes a real-world case studies approach, moving ahead in a step-by-step tutorial manner. You will create your own project from scratch, and the practical examples will help you create a successful gamification project.

More books from Packt Publishing

Cover of the book Internet of Things with ESP8266 by Lauren S. Ferro
Cover of the book Ext GWT 2.0: Beginner's Guide by Lauren S. Ferro
Cover of the book Working with OpenERP by Lauren S. Ferro
Cover of the book Babylon.js Essentials by Lauren S. Ferro
Cover of the book BMC Control-M 7: A Journey from Traditional Batch Scheduling to Workload Automation by Lauren S. Ferro
Cover of the book The Professional ScrumMaster's Handbook by Lauren S. Ferro
Cover of the book Data Analysis and Business Modeling with Excel 2013 by Lauren S. Ferro
Cover of the book Mastering Exploratory Analysis with pandas by Lauren S. Ferro
Cover of the book NuGet 2 Essentials by Lauren S. Ferro
Cover of the book Game Audio Development with Unity 5.X by Lauren S. Ferro
Cover of the book Learning IBM Watson Analytics by Lauren S. Ferro
Cover of the book VMware ESXi Cookbook by Lauren S. Ferro
Cover of the book Pandas Cookbook by Lauren S. Ferro
Cover of the book Citrix® XenApp® 7.x Performance Essentials by Lauren S. Ferro
Cover of the book Learning VMware vSphere by Lauren S. Ferro
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy