Gamify Literacy

Boost Comprehension, Collaboration and Learning

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Teaching Methods
Cover of the book Gamify Literacy by Michele Haiken, International Society for Tech in Ed.
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Author: Michele Haiken ISBN: 9781564846235
Publisher: International Society for Tech in Ed. Publication: April 15, 2017
Imprint: ISTE Language: English
Author: Michele Haiken
ISBN: 9781564846235
Publisher: International Society for Tech in Ed.
Publication: April 15, 2017
Imprint: ISTE
Language: English
Literacy is at the heart of education — and what better way to teach this important subject than through the motivational techniques built into gamification?
 
With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.
 
This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking.
 
This book includes:
 
  • Tips for implementing gaming techniques to engage and motivate students.
  • Fun and engaging design to complement a game-based approach to learning.
  • Examples that can easily be modified for different grade levels.  
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Literacy is at the heart of education — and what better way to teach this important subject than through the motivational techniques built into gamification?
 
With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.
 
This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking.
 
This book includes:
 
  • Tips for implementing gaming techniques to engage and motivate students.
  • Fun and engaging design to complement a game-based approach to learning.
  • Examples that can easily be modified for different grade levels.  

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