Geogames and Geoplay

Game-based Approaches to the Analysis of Geo-Information

Nonfiction, Science & Nature, Science, Earth Sciences, Geography, Computers
Cover of the book Geogames and Geoplay by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319227740
Publisher: Springer International Publishing Publication: November 10, 2017
Imprint: Springer Language: English
Author:
ISBN: 9783319227740
Publisher: Springer International Publishing
Publication: November 10, 2017
Imprint: Springer
Language: English

This book brings together contributions from researchers, GIS professionals and game designers to provide a first overview of this highly interdisciplinary field. Its scope ranges from fundamentals about games and play, geographic information technologies, game design and culture, to current examples and forward looking analysis.
Of interest to anyone interested in creating and using Geogames, this volume serves as a channel for sharing early experiences, discussing technological challenges and solutions, and outlines a future research agenda.
Games and play are part of human life, and in many game activities, place, space and geography plays a central role in determining the rules and interactions that are characteristic of each game. Recent developments and widespread access to mobile information, communication, and geospatial technologies have spurred a flurry of developments, including many variations of gaming activities that are situated in, or otherwise connected to the real world.
 

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book brings together contributions from researchers, GIS professionals and game designers to provide a first overview of this highly interdisciplinary field. Its scope ranges from fundamentals about games and play, geographic information technologies, game design and culture, to current examples and forward looking analysis.
Of interest to anyone interested in creating and using Geogames, this volume serves as a channel for sharing early experiences, discussing technological challenges and solutions, and outlines a future research agenda.
Games and play are part of human life, and in many game activities, place, space and geography plays a central role in determining the rules and interactions that are characteristic of each game. Recent developments and widespread access to mobile information, communication, and geospatial technologies have spurred a flurry of developments, including many variations of gaming activities that are situated in, or otherwise connected to the real world.
 

More books from Springer International Publishing

Cover of the book Modeling and Control of Greenhouse Crop Growth by
Cover of the book Investigations in Teaching and Learning Languages by
Cover of the book Emergence in Interactive Art by
Cover of the book Approaching China's Pharmaceutical Market by
Cover of the book Price Management by
Cover of the book Macroevolution by
Cover of the book Economic Diversification and Growth in Africa by
Cover of the book Advances in Neurotechnology, Electronics and Informatics by
Cover of the book Multimodal Analyses enabling Artificial Agents in Human-Machine Interaction by
Cover of the book Networked Systems by
Cover of the book Sound and the Aesthetics of Play by
Cover of the book Biomechanics of the Brain by
Cover of the book Social Trauma and Telecinematic Memory by
Cover of the book Teaching and Learning in a Digital World by
Cover of the book Advances in Artificial Intelligence and Its Applications by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy