Getting Started with Physical, mental ray, and Autodesk Materials in 3ds Max 2017

Nonfiction, Computers, Application Software, Computer Graphics
Cover of the book Getting Started with Physical, mental ray, and Autodesk Materials in 3ds Max 2017 by Ravi Conor, ROC
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Author: Ravi Conor ISBN: 9781386201946
Publisher: ROC Publication: October 22, 2017
Imprint: Language: English
Author: Ravi Conor
ISBN: 9781386201946
Publisher: ROC
Publication: October 22, 2017
Imprint:
Language: English

Why this Book?
The Getting Started with Physical, mental ray, and Autodesk Materials in 3ds Max 2017, 2nd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max and interested in learning mental ray, physical, and Autodesk materials in 3ds Max.
 
This brilliant guide takes you step-by-step through the whole process of texturing with mental ray, physical, and Autodesk materials in 3ds Max. From the very first pages, the users of the book will learn how to effectively use mental ray, Physical, and Autodesk materials in 3ds Max.

What are the main features of the book?
•    The book is written using 3ds Max 2017 in an easy to understand language.
•    General and Scanline materials/maps explained.
•    Autodesk, Physical, and mental ray materials explained.
•    11 Hands-on exercises to hone your skills.
•    Detailed coverage of tools and features.
•    Additional tips, guidance, and advice is provided.
•    Important terms are in bold face so that you never miss them.
•    Support for the technical aspect of the book.
•    3ds Max files and textures used are available for download from the accompanying website.

more info: http://www.risingpolygon.co/search/label/Free%20eBooks

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Why this Book?
The Getting Started with Physical, mental ray, and Autodesk Materials in 3ds Max 2017, 2nd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max and interested in learning mental ray, physical, and Autodesk materials in 3ds Max.
 
This brilliant guide takes you step-by-step through the whole process of texturing with mental ray, physical, and Autodesk materials in 3ds Max. From the very first pages, the users of the book will learn how to effectively use mental ray, Physical, and Autodesk materials in 3ds Max.

What are the main features of the book?
•    The book is written using 3ds Max 2017 in an easy to understand language.
•    General and Scanline materials/maps explained.
•    Autodesk, Physical, and mental ray materials explained.
•    11 Hands-on exercises to hone your skills.
•    Detailed coverage of tools and features.
•    Additional tips, guidance, and advice is provided.
•    Important terms are in bold face so that you never miss them.
•    Support for the technical aspect of the book.
•    3ds Max files and textures used are available for download from the accompanying website.

more info: http://www.risingpolygon.co/search/label/Free%20eBooks

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