Guide to Dynamic Simulations of Rigid Bodies and Particle Systems

Nonfiction, Computers
Cover of the book Guide to Dynamic Simulations of Rigid Bodies and Particle Systems by Murilo G. Coutinho, Springer London
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Murilo G. Coutinho ISBN: 9781447144175
Publisher: Springer London Publication: October 8, 2012
Imprint: Springer Language: English
Author: Murilo G. Coutinho
ISBN: 9781447144175
Publisher: Springer London
Publication: October 8, 2012
Imprint: Springer
Language: English

This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.

More books from Springer London

Cover of the book Micromachining with Nanostructured Cutting Tools by Murilo G. Coutinho
Cover of the book Knowledge Cartography by Murilo G. Coutinho
Cover of the book Vulnerable Systems by Murilo G. Coutinho
Cover of the book Max-linear Systems: Theory and Algorithms by Murilo G. Coutinho
Cover of the book Digital Factory for Human-oriented Production Systems by Murilo G. Coutinho
Cover of the book Context Management for Distributed and Dynamic Context-Aware Computing by Murilo G. Coutinho
Cover of the book Uncertainty Handling and Quality Assessment in Data Mining by Murilo G. Coutinho
Cover of the book Rough Sets: Selected Methods and Applications in Management and Engineering by Murilo G. Coutinho
Cover of the book Probability Models by Murilo G. Coutinho
Cover of the book Atlas of Operative Maxillofacial Trauma Surgery by Murilo G. Coutinho
Cover of the book Advanced Technologies for Future Transmission Grids by Murilo G. Coutinho
Cover of the book Discrete Calculus by Murilo G. Coutinho
Cover of the book Sustainable Bioenergy and Bioproducts by Murilo G. Coutinho
Cover of the book Mathematical Methods for Elastic Plates by Murilo G. Coutinho
Cover of the book Iterative Learning Control by Murilo G. Coutinho
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy