Handbook of Augmented Reality

Nonfiction, Computers, Advanced Computing, Engineering, Computer Vision, Programming, User Interfaces, General Computing
Cover of the book Handbook of Augmented Reality by , Springer New York
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781461400646
Publisher: Springer New York Publication: August 31, 2011
Imprint: Springer Language: English
Author:
ISBN: 9781461400646
Publisher: Springer New York
Publication: August 31, 2011
Imprint: Springer
Language: English

Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.

More books from Springer New York

Cover of the book Scalable Algorithms for Contact Problems by
Cover of the book Paleokarst by
Cover of the book Physical Layer Approaches for Securing Wireless Communication Systems by
Cover of the book Frozen Section Library: Lymph Nodes by
Cover of the book Earth Rotation and Coordinate Reference Frames by
Cover of the book Pediatric Sedation Outside of the Operating Room by
Cover of the book Drug Discovery in Pancreatic Cancer by
Cover of the book Practical Handbook of Thoracic Anesthesia by
Cover of the book An Historical Analysis of Skin Color Discrimination in America by
Cover of the book Partial Differential Equations I by
Cover of the book Topics in Modal Analysis II, Volume 6 by
Cover of the book The Internet for Orthopaedists by
Cover of the book The Genetics and Development of Scoliosis by
Cover of the book Management of Castration Resistant Prostate Cancer by
Cover of the book School Shootings by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy