Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning

Nonfiction, Computers, Advanced Computing, Virtual Reality, Application Software, Educational Software, Reference & Language, Education & Teaching
Cover of the book Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning by , IGI Global
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781522501275
Publisher: IGI Global Publication: May 23, 2016
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781522501275
Publisher: IGI Global
Publication: May 23, 2016
Imprint: Information Science Reference
Language: English

As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.

More books from IGI Global

Cover of the book Sustainability Integration for Effective Project Management by
Cover of the book Creative Technologies for Multidisciplinary Applications by
Cover of the book Technology for Facilitating Humanity and Combating Social Deviations by
Cover of the book Advancing the Service Sector with Evolving Technologies by
Cover of the book Remote Access Technologies for Library Collections by
Cover of the book Hydrology and Water Resource Management by
Cover of the book Software Innovations in Clinical Drug Development and Safety by
Cover of the book Dynamic Knowledge Representation in Scientific Domains by
Cover of the book Business, Technology, and Knowledge Management in Asia by
Cover of the book Enterprise Management Strategies in the Era of Cloud Computing by
Cover of the book Handbook of Research on Biomimetics and Biomedical Robotics by
Cover of the book Electronic Globalized Business and Sustainable Development Through IT Management by
Cover of the book Technology Adoption and Social Issues by
Cover of the book Advances in Data Communications and Networking for Digital Business Transformation by
Cover of the book Industrial Production Management in Flexible Manufacturing Systems by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy