Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning

Nonfiction, Computers, Advanced Computing, Virtual Reality, Application Software, Educational Software, Reference & Language, Education & Teaching
Cover of the book Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning by , IGI Global
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Author: ISBN: 9781522501275
Publisher: IGI Global Publication: May 23, 2016
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781522501275
Publisher: IGI Global
Publication: May 23, 2016
Imprint: Information Science Reference
Language: English

As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.

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As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.

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