History of Digital Games

Developments in Art, Design and Interaction

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book History of Digital Games by Andrew Williams, CRC Press
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Author: Andrew Williams ISBN: 9781317503804
Publisher: CRC Press Publication: March 16, 2017
Imprint: Routledge Language: English
Author: Andrew Williams
ISBN: 9781317503804
Publisher: CRC Press
Publication: March 16, 2017
Imprint: Routledge
Language: English

The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends.

Key Features

Full-color images and game screenshots

Focuses primarily on three interrelated digital game elements: visual design, gameplay design and the design of input devices

This book is able to discuss design trends common to arcade games, home console games and computer games while also respecting the distinctions of each game context

Includes discussion of game hardware as it relates to how it affects game design

Links to online resources featuring games discussed in the text, video tutorial and other interactive resources will be included.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends.

Key Features

Full-color images and game screenshots

Focuses primarily on three interrelated digital game elements: visual design, gameplay design and the design of input devices

This book is able to discuss design trends common to arcade games, home console games and computer games while also respecting the distinctions of each game context

Includes discussion of game hardware as it relates to how it affects game design

Links to online resources featuring games discussed in the text, video tutorial and other interactive resources will be included.

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