HTML 5 Shoot 'em Up in an Afternoon

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Programming, Programming Languages, CGI, JavaScript, Perl, VBScript
Cover of the book HTML 5 Shoot 'em Up in an Afternoon by Bryan Bibat, Bryan Bibat
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Author: Bryan Bibat ISBN: 9781513008752
Publisher: Bryan Bibat Publication: July 2, 2014
Imprint: Language: English
Author: Bryan Bibat
ISBN: 9781513008752
Publisher: Bryan Bibat
Publication: July 2, 2014
Imprint:
Language: English

(This book is available for a pay-as-you-want price at Leanpub. This ebook-only version does not include the videos so it is priced slightly lower than the suggested Leanpub price.)

Learn the basics of HTML5 game programming with Phaser

Learn how to make a simple top-down shoot 'em up from scratch with the Phaser HTML5 framework in a few hours: from adding sprites, handling player input, processing collisions, up to setting up a boss fight.

This book also covers topics not directly related to game development, like how to install a development environment, refactoring your code, and putting out your game into the public.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

(This book is available for a pay-as-you-want price at Leanpub. This ebook-only version does not include the videos so it is priced slightly lower than the suggested Leanpub price.)

Learn the basics of HTML5 game programming with Phaser

Learn how to make a simple top-down shoot 'em up from scratch with the Phaser HTML5 framework in a few hours: from adding sprites, handling player input, processing collisions, up to setting up a boss fight.

This book also covers topics not directly related to game development, like how to install a development environment, refactoring your code, and putting out your game into the public.

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