Information Dynamics in Virtual Worlds

Gaming and Beyond

Nonfiction, Computers, Advanced Computing, Virtual Reality, General Computing, Reference & Language, Reference
Cover of the book Information Dynamics in Virtual Worlds by Woody Evans, Elsevier Science
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Woody Evans ISBN: 9781780632742
Publisher: Elsevier Science Publication: June 15, 2011
Imprint: Chandos Publishing Language: English
Author: Woody Evans
ISBN: 9781780632742
Publisher: Elsevier Science
Publication: June 15, 2011
Imprint: Chandos Publishing
Language: English

Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine how conventional information evaluation skills work falls short in virtual worlds online.

  • Maps out areas of good practice and technique for information professionals and librarians serving in virtual communities
  • Provides a clear foundation with appropriate theory for understanding information in virtual worlds
  • Treats virtual worlds as ‘real environments’ and observes the behaviour of actors within them
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine how conventional information evaluation skills work falls short in virtual worlds online.

More books from Elsevier Science

Cover of the book The Stimulated Brain by Woody Evans
Cover of the book The Evolution of the Genome by Woody Evans
Cover of the book Pollution Prevention through Process Integration by Woody Evans
Cover of the book Group Theoretical Methods in Physics by Woody Evans
Cover of the book Nanomedicine by Woody Evans
Cover of the book Lignocellulose Biorefinery Engineering by Woody Evans
Cover of the book Environmental Mycology in Public Health by Woody Evans
Cover of the book Smart Technologies for Sustainable Smallholder Agriculture by Woody Evans
Cover of the book Advances in Imaging and Electron Physics by Woody Evans
Cover of the book Bioinformatics by Woody Evans
Cover of the book Advances in Heterocyclic Chemistry by Woody Evans
Cover of the book Mathematical Concepts and Methods in Modern Biology by Woody Evans
Cover of the book Mathematical Physics with Partial Differential Equations by Woody Evans
Cover of the book Metagenomics by Woody Evans
Cover of the book Friction Stir Welding by Woody Evans
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy