Interactive Multimedia Learning

Using Social Media for Peer Education in Single-Player Educational Games

Nonfiction, Science & Nature, Technology, Telecommunications, Reference & Language, Education & Teaching, Teaching, Computers & Technology
Cover of the book Interactive Multimedia Learning by Johannes Konert, Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Johannes Konert ISBN: 9783319102566
Publisher: Springer International Publishing Publication: September 5, 2014
Imprint: Springer Language: English
Author: Johannes Konert
ISBN: 9783319102566
Publisher: Springer International Publishing
Publication: September 5, 2014
Imprint: Springer
Language: English

This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.

More books from Springer International Publishing

Cover of the book Information Processing and Management of Uncertainty in Knowledge-Based Systems by Johannes Konert
Cover of the book Resilient Routing in Communication Networks by Johannes Konert
Cover of the book How Political Actors Use the Media by Johannes Konert
Cover of the book Molecular and Multimodality Imaging in Cardiovascular Disease by Johannes Konert
Cover of the book New Perspectives on Technology, Values, and Ethics by Johannes Konert
Cover of the book From Robot to Human Grasping Simulation by Johannes Konert
Cover of the book Frontiers in Statistical Quality Control 11 by Johannes Konert
Cover of the book Multiple Criteria Decision Making in Finance, Insurance and Investment by Johannes Konert
Cover of the book Complex Systems Design & Management by Johannes Konert
Cover of the book Integrated Uncertainty in Knowledge Modelling and Decision Making by Johannes Konert
Cover of the book Kelsenian Legal Science and the Nature of Law by Johannes Konert
Cover of the book Applied Multidimensional Systems Theory by Johannes Konert
Cover of the book Aluminum Matrix Composites Reinforced with Alumina Nanoparticles by Johannes Konert
Cover of the book The Adenosinergic System by Johannes Konert
Cover of the book Franchised States and the Bureaucracy of Peace by Johannes Konert
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy