iPhone 3D Programming

Developing Graphical Applications with OpenGL ES

Nonfiction, Computers, Computer Hardware, Macintosh, Hardware
Cover of the book iPhone 3D Programming by Philip  Rideout, O'Reilly Media
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Philip Rideout ISBN: 9781449390624
Publisher: O'Reilly Media Publication: May 3, 2010
Imprint: O'Reilly Media Language: English
Author: Philip Rideout
ISBN: 9781449390624
Publisher: O'Reilly Media
Publication: May 3, 2010
Imprint: O'Reilly Media
Language: English

What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL.

You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app.

  • Learn fundamental graphics concepts, including transformation matrices, quaternions, and more
  • Get set up for iPhone development with the Xcode environment
  • Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders
  • Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications
  • Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more

This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at http://labs.oreilly.com/ofps.html.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL.

You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app.

This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at http://labs.oreilly.com/ofps.html.

More books from O'Reilly Media

Cover of the book Developing with Google+ by Philip  Rideout
Cover of the book Inside Cyber Warfare by Philip  Rideout
Cover of the book Head First PHP & MySQL by Philip  Rideout
Cover of the book Just Hibernate by Philip  Rideout
Cover of the book The Art of Agile Development by Philip  Rideout
Cover of the book Ajax on Rails by Philip  Rideout
Cover of the book Windows 8.1: The Missing Manual by Philip  Rideout
Cover of the book Essential PHP Security by Philip  Rideout
Cover of the book Beautiful JavaScript by Philip  Rideout
Cover of the book Das Buch zu Android-Tablets by Philip  Rideout
Cover of the book Bioinformatics Data Skills by Philip  Rideout
Cover of the book Understanding Industrial Design by Philip  Rideout
Cover of the book Oracle PL/SQL for DBAs by Philip  Rideout
Cover of the book Data for the Public Good by Philip  Rideout
Cover of the book Learning C# 2005 by Philip  Rideout
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy