Irresistible Apps

Motivational Design Patterns for Apps, Games, and Web-based Communities

Nonfiction, Computers, Macintosh, General Computing, Programming
Cover of the book Irresistible Apps by Chris Lewis, Apress
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Chris Lewis ISBN: 9781430264224
Publisher: Apress Publication: March 18, 2014
Imprint: Apress Language: English
Author: Chris Lewis
ISBN: 9781430264224
Publisher: Apress
Publication: March 18, 2014
Imprint: Apress
Language: English

When you create an app, a website, or a game, how do you attract users, and perhaps more importantly, how do you keep them? Irresistible Apps explains exactly how to do this using a library of 27 motivational design patterns and real-world examples of how they work.

As a developer, you need to retain users in the new economy of advertisements, subscriptions, and in-app purchases, but how do you do this? How do some applications keep users coming back? Why do people spend hours and hours playing World of Warcraft? Why do people care about Reddit karma? What makes customers keep buying from Amazon? Why do so many people love Khan Academy?

The answers are found in Gameful, Social, Interface, and Information patterns. Not only will you learn about these patterns, you’ll also learn why they work using psychological theories of intrinsic motivation, behavioral psychology, and behavioral economics. Good and bad implementations of the patterns are shown so practitioners can use them effectively and avoid pitfalls along the way.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

When you create an app, a website, or a game, how do you attract users, and perhaps more importantly, how do you keep them? Irresistible Apps explains exactly how to do this using a library of 27 motivational design patterns and real-world examples of how they work.

As a developer, you need to retain users in the new economy of advertisements, subscriptions, and in-app purchases, but how do you do this? How do some applications keep users coming back? Why do people spend hours and hours playing World of Warcraft? Why do people care about Reddit karma? What makes customers keep buying from Amazon? Why do so many people love Khan Academy?

The answers are found in Gameful, Social, Interface, and Information patterns. Not only will you learn about these patterns, you’ll also learn why they work using psychological theories of intrinsic motivation, behavioral psychology, and behavioral economics. Good and bad implementations of the patterns are shown so practitioners can use them effectively and avoid pitfalls along the way.

More books from Apress

Cover of the book Python Machine Learning Case Studies by Chris Lewis
Cover of the book Practical Information Security Management by Chris Lewis
Cover of the book Cybersecurity Incident Response by Chris Lewis
Cover of the book Pro REST API Development with Node.js by Chris Lewis
Cover of the book Introducing Java EE 7 by Chris Lewis
Cover of the book MATLAB Matrix Algebra by Chris Lewis
Cover of the book Pro Android with Kotlin by Chris Lewis
Cover of the book The Profitable Supply Chain by Chris Lewis
Cover of the book Getting to Know Vue.js by Chris Lewis
Cover of the book Beginning Apache Cassandra Development by Chris Lewis
Cover of the book Text Analytics with Python by Chris Lewis
Cover of the book Custom Raspberry Pi Interfaces by Chris Lewis
Cover of the book Learn CentOS Linux Network Services by Chris Lewis
Cover of the book Beginning Java 8 Language Features by Chris Lewis
Cover of the book Pro Linux System Administration by Chris Lewis
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy