Joystick Soldiers

The Politics of Play in Military Video Games

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Social & Cultural Studies, Social Science
Cover of the book Joystick Soldiers by , Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781135842819
Publisher: Taylor and Francis Publication: September 10, 2009
Imprint: Routledge Language: English
Author:
ISBN: 9781135842819
Publisher: Taylor and Francis
Publication: September 10, 2009
Imprint: Routledge
Language: English

Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America’s Army, which was developed by the U.S.Army as a public relations and recruitment tool.

This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming.

 

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America’s Army, which was developed by the U.S.Army as a public relations and recruitment tool.

This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming.

 

More books from Taylor and Francis

Cover of the book Religious NGOs at the United Nations by
Cover of the book Islam: State And Society by
Cover of the book T.H. Green by
Cover of the book Schooling and the Struggle for Public Life by
Cover of the book Implementing Response-to-Intervention in Elementary and Secondary Schools by
Cover of the book Longitudinal Data Analysis by
Cover of the book Essentials of Human Resource Management by
Cover of the book Urban Governance in Southern Europe by
Cover of the book Introduction to Psychotherapy by
Cover of the book Understanding Reading by
Cover of the book The Routledge Companion to Theatre, Performance and Cognitive Science by
Cover of the book France and the International Economy by
Cover of the book Music and Singing in the Early Years by
Cover of the book Defining Moments in Journalism by
Cover of the book Fundamentals of Geomorphology by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy