Learn 2D Game Development with C#

For iOS, Android, Windows Phone, Playstation Mobile and More

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Programming, Software Development, General Computing
Cover of the book Learn 2D Game Development with C# by Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu, Jebediah Pavleas, Apress
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu, Jebediah Pavleas ISBN: 9781430266051
Publisher: Apress Publication: January 25, 2014
Imprint: Apress Language: English
Author: Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu, Jebediah Pavleas
ISBN: 9781430266051
Publisher: Apress
Publication: January 25, 2014
Imprint: Apress
Language: English

2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game.

C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that's powerful, free to use and easy to handle, to further reduce low-level details, meaning you can concentrate on the most interesting and universal aspects of a game development: frame, camera, objects and particles, sprites, and the logic and simple physics that determines how they interact.

In each chapter, you'll explore one of these key elements of game development in the context of a working game, learn how to implement the example for yourself, and integrate it into your own game library. At the end of the book, you’ll put everything you’ve learned together to build your first full working game! And what’s more, MonoGame is designed for maximum cross-platform support, so once you’ve mastered the fundamentals in this book, you’ll be ready to explore and publish games on a wide range of platforms including Windows 8, MAC OSX, Windows Phone, iOS, Android, and Playstation Mobile. Whether you're starting a new hobby or considering a career in game development, Learn 2D Game Development with C# is the ideal place to start.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game.

C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that's powerful, free to use and easy to handle, to further reduce low-level details, meaning you can concentrate on the most interesting and universal aspects of a game development: frame, camera, objects and particles, sprites, and the logic and simple physics that determines how they interact.

In each chapter, you'll explore one of these key elements of game development in the context of a working game, learn how to implement the example for yourself, and integrate it into your own game library. At the end of the book, you’ll put everything you’ve learned together to build your first full working game! And what’s more, MonoGame is designed for maximum cross-platform support, so once you’ve mastered the fundamentals in this book, you’ll be ready to explore and publish games on a wide range of platforms including Windows 8, MAC OSX, Windows Phone, iOS, Android, and Playstation Mobile. Whether you're starting a new hobby or considering a career in game development, Learn 2D Game Development with C# is the ideal place to start.

More books from Apress

Cover of the book Beginning Entity Framework Core 2.0 by Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu, Jebediah Pavleas
Cover of the book Reactive with ClojureScript Recipes by Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu, Jebediah Pavleas
Cover of the book GameMaker: Studio 100 Programming Challenges by Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu, Jebediah Pavleas
Cover of the book Thinking in LINQ by Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu, Jebediah Pavleas
Cover of the book Expert Oracle Exadata by Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu, Jebediah Pavleas
Cover of the book Pro Hadoop Data Analytics by Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu, Jebediah Pavleas
Cover of the book HTML5 Game Programming with enchant.js by Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu, Jebediah Pavleas
Cover of the book The Handbook of Financial Modeling by Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu, Jebediah Pavleas
Cover of the book CSS3 Solutions by Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu, Jebediah Pavleas
Cover of the book Network Programming with Go by Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu, Jebediah Pavleas
Cover of the book Envisioning Holograms by Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu, Jebediah Pavleas
Cover of the book Troubleshooting Windows Server with PowerShell by Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu, Jebediah Pavleas
Cover of the book Beginning DAX with Power BI by Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu, Jebediah Pavleas
Cover of the book Introducing SEO by Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu, Jebediah Pavleas
Cover of the book Design Patterns in C# by Kelvin Sung, Jack Keng-Wei Chang, Rob Zhu, Jebediah Pavleas
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy