Learn Unity ML-Agents – Fundamentals of Unity Machine Learning

Incorporate new powerful ML algorithms such as Deep Reinforcement Learning for games

Nonfiction, Computers, Advanced Computing, Artificial Intelligence, Programming, Programming Languages, General Computing
Cover of the book Learn Unity ML-Agents – Fundamentals of Unity Machine Learning by Micheal Lanham, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Micheal Lanham ISBN: 9781789131864
Publisher: Packt Publishing Publication: June 30, 2018
Imprint: Packt Publishing Language: English
Author: Micheal Lanham
ISBN: 9781789131864
Publisher: Packt Publishing
Publication: June 30, 2018
Imprint: Packt Publishing
Language: English

Transform games into environments using machine learning and Deep learning with Tensorflow, Keras, and Unity

Key Features

  • Learn how to apply core machine learning concepts to your games with Unity
  • Learn the Fundamentals of Reinforcement Learning and Q-Learning and apply them to your games
  • Learn How to build multiple asynchronous agents and run them in a training scenario

Book Description

Unity Machine Learning agents allow researchers and developers to create games and simulations using the Unity Editor, which serves as an environment where intelligent agents can be trained with machine learning methods through a simple-to-use Python API.

This book takes you from the basics of Reinforcement and Q Learning to building Deep Recurrent Q-Network agents that cooperate or compete in a multi-agent ecosystem. You will start with the basics of Reinforcement Learning and how to apply it to problems. Then you will learn how to build self-learning advanced neural networks with Python and Keras/TensorFlow. From there you move o n to more advanced training scenarios where you will learn further innovative ways to train your network with A3C, imitation, and curriculum learning models. By the end of the book, you will have learned how to build more complex environments by building a cooperative and competitive multi-agent ecosystem.

What you will learn

  • Develop Reinforcement and Deep Reinforcement Learning for games.
  • Understand complex and advanced concepts of reinforcement learning and neural networks
  • Explore various training strategies for cooperative and competitive agent development
  • Adapt the basic script components of Academy, Agent, and Brain to be used with Q Learning.
  • Enhance the Q Learning model with improved training strategies such as Greedy-Epsilon exploration
  • Implement a simple NN with Keras and use it as an external brain in Unity
  • Understand how to add LTSM blocks to an existing DQN
  • Build multiple asynchronous agents and run them in a training scenario

Who this book is for

This book is intended for developers with an interest in using Machine learning algorithms to develop better games and simulations with Unity.

The reader will be required to have a working knowledge of C# and a basic understanding of Python.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Transform games into environments using machine learning and Deep learning with Tensorflow, Keras, and Unity

Key Features

Book Description

Unity Machine Learning agents allow researchers and developers to create games and simulations using the Unity Editor, which serves as an environment where intelligent agents can be trained with machine learning methods through a simple-to-use Python API.

This book takes you from the basics of Reinforcement and Q Learning to building Deep Recurrent Q-Network agents that cooperate or compete in a multi-agent ecosystem. You will start with the basics of Reinforcement Learning and how to apply it to problems. Then you will learn how to build self-learning advanced neural networks with Python and Keras/TensorFlow. From there you move o n to more advanced training scenarios where you will learn further innovative ways to train your network with A3C, imitation, and curriculum learning models. By the end of the book, you will have learned how to build more complex environments by building a cooperative and competitive multi-agent ecosystem.

What you will learn

Who this book is for

This book is intended for developers with an interest in using Machine learning algorithms to develop better games and simulations with Unity.

The reader will be required to have a working knowledge of C# and a basic understanding of Python.

More books from Packt Publishing

Cover of the book NetBeans Platform 6.9 Developer's Guide by Micheal Lanham
Cover of the book NLTK Essentials by Micheal Lanham
Cover of the book Learning Qlikview Data Visualization by Micheal Lanham
Cover of the book JDBC 4.0 and Oracle JDeveloper for J2EE Development by Micheal Lanham
Cover of the book Java 7 New Features Cookbook by Micheal Lanham
Cover of the book Learning JavaScriptMVC by Micheal Lanham
Cover of the book Mastering Python for Networking and Security by Micheal Lanham
Cover of the book Tkinter GUI Programming by Example by Micheal Lanham
Cover of the book Mastering Puppet by Micheal Lanham
Cover of the book Getting Started with C++ Audio Programming for Game Development by Micheal Lanham
Cover of the book Hadoop Blueprints by Micheal Lanham
Cover of the book Developing RESTful Web Services with Jersey 2.0 by Micheal Lanham
Cover of the book PowerShell for SQL Server Essentials by Micheal Lanham
Cover of the book Stencyl Essentials by Micheal Lanham
Cover of the book Adobe Flash 11 Stage3D (Molehill) Game Programming Beginners Guide by Micheal Lanham
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy