Learning Unreal Engine Android Game Development

Nonfiction, Computers, Programming, C & C++, C++, Application Software, Multimedia, Entertainment & Games, Game Programming - Graphics
Cover of the book Learning Unreal Engine Android Game Development by Nitish Misra, Packt Publishing
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Author: Nitish Misra ISBN: 9781784391720
Publisher: Packt Publishing Publication: June 30, 2015
Imprint: Packt Publishing Language: English
Author: Nitish Misra
ISBN: 9781784391720
Publisher: Packt Publishing
Publication: June 30, 2015
Imprint: Packt Publishing
Language: English

Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!

Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.

In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our game—Bloques!

Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once you've created the game, you will learn how to port and publish your game to the Google Play Store.

In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.

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