Learning Virtual Reality

Developing Immersive Experiences and Applications for Desktop, Web, and Mobile

Nonfiction, Computers, Application Software, Computer Graphics
Cover of the book Learning Virtual Reality by Tony Parisi, O'Reilly Media
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Tony Parisi ISBN: 9781491922781
Publisher: O'Reilly Media Publication: October 26, 2015
Imprint: O'Reilly Media Language: English
Author: Tony Parisi
ISBN: 9781491922781
Publisher: O'Reilly Media
Publication: October 26, 2015
Imprint: O'Reilly Media
Language: English

As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques.

If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium.

  • Learn VR basics for UI design, 3D graphics, and stereo rendering
  • Explore Unity3D, the current development choice among game engines
  • Create native applications for desktop computers with the Oculus Rift
  • Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs
  • Build browser-based applications with the WebVR Javascript API and WebGL
  • Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR
  • Bring everything together to build a 360-degree panoramic photo viewer
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques.

If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium.

More books from O'Reilly Media

Cover of the book Mac Hacks by Tony Parisi
Cover of the book Designing Distributed Systems by Tony Parisi
Cover of the book Groovy – kurz & gut by Tony Parisi
Cover of the book Linux Device Drivers by Tony Parisi
Cover of the book PowerPoint 2007 for Starters: The Missing Manual by Tony Parisi
Cover of the book Making Embedded Systems by Tony Parisi
Cover of the book Mac OS X Snow Leopard Pocket Guide by Tony Parisi
Cover of the book Google Compute Engine by Tony Parisi
Cover of the book FileMaker Pro 9: The Missing Manual by Tony Parisi
Cover of the book Learning Android by Tony Parisi
Cover of the book Abusing the Internet of Things by Tony Parisi
Cover of the book Search Engine Optimization for Flash by Tony Parisi
Cover of the book Docker: Up & Running by Tony Parisi
Cover of the book User-Centered Design by Tony Parisi
Cover of the book Perl Pocket Reference by Tony Parisi
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy