Learning XNA 3.0

XNA 3.0 Game Development for the PC, Xbox 360, and Zune

Nonfiction, Computers, Application Software, Multimedia, Entertainment & Games, Game Programming - Graphics, Internet, Web Development, Java
Cover of the book Learning XNA 3.0 by Aaron Reed, O'Reilly Media
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Aaron Reed ISBN: 9780596554293
Publisher: O'Reilly Media Publication: November 22, 2008
Imprint: O'Reilly Media Language: English
Author: Aaron Reed
ISBN: 9780596554293
Publisher: O'Reilly Media
Publication: November 22, 2008
Imprint: O'Reilly Media
Language: English

Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well.

Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish.

  • Learn game development concepts from 2D animation to 3D cameras and effects
  • Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
  • Develop three complete and exciting games using 2D,3D and multiplayer concepts
  • Develop and deploy games to the Xbox 360 and the Microsoft Zune

While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter.

Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0.

"An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters."--David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well.

Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish.

While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter.

Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0.

"An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters."--David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager

More books from O'Reilly Media

Cover of the book Head First HTML and CSS by Aaron Reed
Cover of the book JavaServer Faces by Aaron Reed
Cover of the book Practical UNIX and Internet Security by Aaron Reed
Cover of the book The Human Side of Postmortems by Aaron Reed
Cover of the book jQuery UI by Aaron Reed
Cover of the book Open Government by Aaron Reed
Cover of the book jQuery Pocket Reference by Aaron Reed
Cover of the book C# 6.0 Cookbook by Aaron Reed
Cover of the book UX Strategy by Aaron Reed
Cover of the book Access Database Design & Programming by Aaron Reed
Cover of the book Erlang Programming by Aaron Reed
Cover of the book Learning Apache Drill by Aaron Reed
Cover of the book Essential iOS Build and Release by Aaron Reed
Cover of the book Perl Cookbook by Aaron Reed
Cover of the book Continuous API Management by Aaron Reed
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy