Lua Game Development Cookbook

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Application Software, Computer Graphics, Programming
Cover of the book Lua Game Development Cookbook by Mário Kašuba, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Mário Kašuba ISBN: 9781849515511
Publisher: Packt Publishing Publication: July 28, 2015
Imprint: Packt Publishing Language: English
Author: Mário Kašuba
ISBN: 9781849515511
Publisher: Packt Publishing
Publication: July 28, 2015
Imprint: Packt Publishing
Language: English

The Lua language allows developers to create everything from simple to advanced applications and to create the games they want. Creating a good game is an art, and using the right tools and knowledge is essential in making game development easier.

This book will guide you through each part of building your game engine and will help you understand how computer games are built. The book starts with simple game concepts used mainly in 2D side-scroller games, and moves on to advanced 3D games. Plus, the scripting capabilities of the Lua language give you full control over game.

By the end of this book, you will have learned all about the components that go into a game, created a game, and solved the problems that may arise along the way.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The Lua language allows developers to create everything from simple to advanced applications and to create the games they want. Creating a good game is an art, and using the right tools and knowledge is essential in making game development easier.

This book will guide you through each part of building your game engine and will help you understand how computer games are built. The book starts with simple game concepts used mainly in 2D side-scroller games, and moves on to advanced 3D games. Plus, the scripting capabilities of the Lua language give you full control over game.

By the end of this book, you will have learned all about the components that go into a game, created a game, and solved the problems that may arise along the way.

More books from Packt Publishing

Cover of the book PhoneGap for Enterprise by Mário Kašuba
Cover of the book GameSalad Essentials by Mário Kašuba
Cover of the book Practical Data Analysis by Mário Kašuba
Cover of the book Liferay Portal Performance Best Practices by Mário Kašuba
Cover of the book Java Hibernate Cookbook by Mário Kašuba
Cover of the book Microsoft Office Live Small Business: Beginners Guide by Mário Kašuba
Cover of the book Chef Essentials by Mário Kašuba
Cover of the book Mastering Jenkins by Mário Kašuba
Cover of the book Web Penetration Testing with Kali Linux by Mário Kašuba
Cover of the book MCTS: Microsoft Silverlight 4 Development (70-506) Certification Guide by Mário Kašuba
Cover of the book Practical Web Development by Mário Kašuba
Cover of the book WebGL Hotshot by Mário Kašuba
Cover of the book Learn Kotlin Programming by Mário Kašuba
Cover of the book Frank Kane's Taming Big Data with Apache Spark and Python by Mário Kašuba
Cover of the book DevOps: Puppet, Docker, and Kubernetes by Mário Kašuba
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy