Making Smart Cities More Playable

Exploring Playable Cities

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Artificial Intelligence, General Computing
Cover of the book Making Smart Cities More Playable by , Springer Singapore
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9789811397653
Publisher: Springer Singapore Publication: July 23, 2019
Imprint: Springer Language: English
Author:
ISBN: 9789811397653
Publisher: Springer Singapore
Publication: July 23, 2019
Imprint: Springer
Language: English

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.

This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.

This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

More books from Springer Singapore

Cover of the book Refugees, Citizenship and Belonging in South Asia by
Cover of the book Quandles and Topological Pairs by
Cover of the book Analysis and Synthesis of Dynamic Systems with Positive Characteristics by
Cover of the book Trade and the Labor Market by
Cover of the book Next Generation Spin Torque Memories by
Cover of the book International Handbook of Teacher Education by
Cover of the book Information and Communication Technology for Competitive Strategies by
Cover of the book Peptide-Mediated Biomineralization by
Cover of the book Socio-Economic Issues of Climate Change by
Cover of the book Research on Chemical Mechanical Polishing Mechanism of Novel Diffusion Barrier Ru for Cu Interconnect by
Cover of the book Database Law by
Cover of the book Emerging Practices in Scholarship of Learning and Teaching in a Digital Era by
Cover of the book Making Way in Corpus-based Interpreting Studies by
Cover of the book Symmetry Breaking for Representations of Rank One Orthogonal Groups II by
Cover of the book Degrowth in the Suburbs by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy