Making Smart Cities More Playable

Exploring Playable Cities

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Artificial Intelligence, General Computing
Cover of the book Making Smart Cities More Playable by , Springer Singapore
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9789811397653
Publisher: Springer Singapore Publication: July 23, 2019
Imprint: Springer Language: English
Author:
ISBN: 9789811397653
Publisher: Springer Singapore
Publication: July 23, 2019
Imprint: Springer
Language: English

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.

This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.

This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

More books from Springer Singapore

Cover of the book Atlas of Perioperative 3D Transesophageal Echocardiography by
Cover of the book Chinese Education Models in a Global Age by
Cover of the book Applied Metallurgy and Corrosion Control by
Cover of the book Linguistic Decision Making by
Cover of the book Learning Through School Science Investigation by
Cover of the book Severe Asthma by
Cover of the book Plant Genetic Resources and Traditional Knowledge for Food Security by
Cover of the book Creativity, Design Thinking and Interdisciplinarity by
Cover of the book Sustainable Luxury, Entrepreneurship, and Innovation by
Cover of the book Artificial Intelligence by
Cover of the book Experimental Techniques in Host-Plant Resistance by
Cover of the book Applications of Fluid Dynamics by
Cover of the book Adaptive Soil Management : From Theory to Practices by
Cover of the book Robots and Art by
Cover of the book Microchannel Flow Dynamics and Heat Transfer of Near-Critical Fluid by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy