Making Smart Cities More Playable

Exploring Playable Cities

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Artificial Intelligence, General Computing
Cover of the book Making Smart Cities More Playable by , Springer Singapore
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9789811397653
Publisher: Springer Singapore Publication: July 23, 2019
Imprint: Springer Language: English
Author:
ISBN: 9789811397653
Publisher: Springer Singapore
Publication: July 23, 2019
Imprint: Springer
Language: English

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.

This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.

This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

More books from Springer Singapore

Cover of the book The State, Schooling and Identity by
Cover of the book Contemporary Issues in International Law by
Cover of the book Learning Through Community Engagement by
Cover of the book Crossing Borders by
Cover of the book Sliding Window Algorithm for Mobile Communication Networks by
Cover of the book Innovations in Soft Computing and Information Technology by
Cover of the book Botulinum Toxin for Asians by
Cover of the book Frequency Conversion of Ultrashort Pulses in Extended Laser-Produced Plasmas by
Cover of the book Land and Water Education and the Allodial Principle by
Cover of the book Sustainability and Social Responsibility of Accountability Reporting Systems by
Cover of the book Higher Education in Ethiopia by
Cover of the book The WTO and Food Security by
Cover of the book The Advances in Joining Technology by
Cover of the book Introduction to Computational Mass Transfer by
Cover of the book Frontier Computing by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy