Author: | Mickey Macdonald | ISBN: | 9781788629836 |
Publisher: | Packt Publishing | Publication: | January 29, 2018 |
Imprint: | Packt Publishing | Language: | English |
Author: | Mickey Macdonald |
ISBN: | 9781788629836 |
Publisher: | Packt Publishing |
Publication: | January 29, 2018 |
Imprint: | Packt Publishing |
Language: | English |
High-end game development with advanced C++ 17 programming techniques
Although many languages are now being used to develop games, C++ remains the standard for professional development. The majority of professional libraries and toolchains are still built using C++. The primary goal of this book is to teach you how to harness the power of the language and provide you with the ability to build high-quality games.
To begin, you will be presented with, an overview of popular development methodologies, and a short guide to updated features of the C++ 17 standard. You will learn how to leverage existing libraries such as OpenGL and the STL (standard library) to build complex systems. Throughout the journey, you will also build a set of C++ 17 compatible libraries that can be reused in your own development projects. In the last half of the book, you will work with demos designed to introduce you to advanced rendering techniques, interactive physics, advanced AI techniques, and even multiplayer game concerns with modern networks.
This book is intended for aspiring game developers who are proficient in C++ 17 programming and are interested in developing professional games with C++.17
High-end game development with advanced C++ 17 programming techniques
Although many languages are now being used to develop games, C++ remains the standard for professional development. The majority of professional libraries and toolchains are still built using C++. The primary goal of this book is to teach you how to harness the power of the language and provide you with the ability to build high-quality games.
To begin, you will be presented with, an overview of popular development methodologies, and a short guide to updated features of the C++ 17 standard. You will learn how to leverage existing libraries such as OpenGL and the STL (standard library) to build complex systems. Throughout the journey, you will also build a set of C++ 17 compatible libraries that can be reused in your own development projects. In the last half of the book, you will work with demos designed to introduce you to advanced rendering techniques, interactive physics, advanced AI techniques, and even multiplayer game concerns with modern networks.
This book is intended for aspiring game developers who are proficient in C++ 17 programming and are interested in developing professional games with C++.17