Mastering LibGDX Game Development

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Internet, Web Development, Java, Programming
Cover of the book Mastering LibGDX Game Development by Patrick Hoey, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Patrick Hoey ISBN: 9781785287718
Publisher: Packt Publishing Publication: July 6, 2016
Imprint: Packt Publishing Language: English
Author: Patrick Hoey
ISBN: 9781785287718
Publisher: Packt Publishing
Publication: July 6, 2016
Imprint: Packt Publishing
Language: English

Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title

About This Book

  • Learn game architecture and design patterns with concrete examples using proper software engineering principles
  • Save time and money with this handy reference guide for future game development with LibGDX
  • Design and develop a fully functional RPG video game from scratch with a hands on, step-by-step approach using LibGDX

Who This Book Is For

If you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or frameworks, then this book is for you. This book assumes familiarity with Java and some basic knowledge of LibGDX.

What You Will Learn

  • Develop characters with stat attributes, player movement, animation, physics, and collision detection
  • Create interactive NPC characters with speech windows and build immersion via dialog trees
  • Build inventory management system UIs with drag and drop items to sell, buy, and equip
  • Design a quest system to expand out the content of your game
  • Form interesting enemies with battle mechanics and spawn points
  • Devise scripted cutscenes to add an element of story and drama
  • Develop save and load game profiles
  • Create special effects to give the game extra “juiciness” and polish, and help build the atmosphere

In Detail

LibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license.

Starting from the beginning, this book will take you through the entire development process of creating an RPG video game using LibGDX.

First, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest givers. After this, you will design and create battle features for fighting enemies, as well as event triggers for world events. Finally, you will add the final polish with sound, music, and lighting effects.

By the end of this book, you will have learned and applied core components from the LibGDX framework, as well as have a finished game to use as a springboard for customization and story development for your own commercial video game.

Style and approach

This book walks you through the concepts and implementation of developing a complete RPG game, unfolding chapter by chapter and building upon previous concepts. Each chapter can be used as an individual reference with diagrams to explain core concepts with concrete example code explained in detail.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title

About This Book

Who This Book Is For

If you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or frameworks, then this book is for you. This book assumes familiarity with Java and some basic knowledge of LibGDX.

What You Will Learn

In Detail

LibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license.

Starting from the beginning, this book will take you through the entire development process of creating an RPG video game using LibGDX.

First, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest givers. After this, you will design and create battle features for fighting enemies, as well as event triggers for world events. Finally, you will add the final polish with sound, music, and lighting effects.

By the end of this book, you will have learned and applied core components from the LibGDX framework, as well as have a finished game to use as a springboard for customization and story development for your own commercial video game.

Style and approach

This book walks you through the concepts and implementation of developing a complete RPG game, unfolding chapter by chapter and building upon previous concepts. Each chapter can be used as an individual reference with diagrams to explain core concepts with concrete example code explained in detail.

More books from Packt Publishing

Cover of the book Storm Blueprints: Patterns for Distributed Real-time Computation by Patrick Hoey
Cover of the book Practical Web Design by Patrick Hoey
Cover of the book Mathematica Data Visualization by Patrick Hoey
Cover of the book Red Hat Enterprise Linux Troubleshooting Guide by Patrick Hoey
Cover of the book The Oracle Universal Content Management Handbook by Patrick Hoey
Cover of the book Getting Started with Citrix® CloudPortal™ by Patrick Hoey
Cover of the book SketchUp 7.1 for Architectural Visualization: Beginner's Guide by Patrick Hoey
Cover of the book VMware Virtual SAN Cookbook by Patrick Hoey
Cover of the book Chef Essentials by Patrick Hoey
Cover of the book Mastering Leap Motion by Patrick Hoey
Cover of the book PhoneGap and AngularJS for Cross-platform Development by Patrick Hoey
Cover of the book OpenStack for Architects by Patrick Hoey
Cover of the book VMware vRealize Orchestrator Cookbook - Second Edition by Patrick Hoey
Cover of the book ZBrush 4 Sculpting for Games: Beginner's Guide by Patrick Hoey
Cover of the book Distributed Computing in Java 9 by Patrick Hoey
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy