Mathematics for Computer Graphics

Nonfiction, Science & Nature, Mathematics, Applied, Computers, Application Software, Computer Graphics, General Computing
Cover of the book Mathematics for Computer Graphics by John Vince, Springer London
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: John Vince ISBN: 9781447173366
Publisher: Springer London Publication: August 28, 2017
Imprint: Springer Language: English
Author: John Vince
ISBN: 9781447173366
Publisher: Springer London
Publication: August 28, 2017
Imprint: Springer
Language: English

John Vinceexplains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.

The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.

Mathematics for Computer Graphics covers all of the key areas of the subject, including:

·        Number sets

·        Algebra

·        Trigonometry

·        Coordinate systems

·        Determinants

·        Vectors

·        Quaternions

·        Matrix algebra

·        Geometric transforms

·        Interpolation

·        Curves and surfaces

·        Analytic geometry

·        Barycentric coordinates

·        Geometric algebra

·        Differential calculus

·        Integral calculus

This fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

John Vinceexplains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.

The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.

Mathematics for Computer Graphics covers all of the key areas of the subject, including:

·        Number sets

·        Algebra

·        Trigonometry

·        Coordinate systems

·        Determinants

·        Vectors

·        Quaternions

·        Matrix algebra

·        Geometric transforms

·        Interpolation

·        Curves and surfaces

·        Analytic geometry

·        Barycentric coordinates

·        Geometric algebra

·        Differential calculus

·        Integral calculus

This fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.

More books from Springer London

Cover of the book Triadic Game Design by John Vince
Cover of the book Emergent Web Intelligence: Advanced Information Retrieval by John Vince
Cover of the book Applied Control Systems Design by John Vince
Cover of the book Vascular Surgery by John Vince
Cover of the book Tumours of the Nervous System by John Vince
Cover of the book Model-Based Fault Diagnosis Techniques by John Vince
Cover of the book Engineering Asset Management 2011 by John Vince
Cover of the book A-Z of Neurological Practice by John Vince
Cover of the book Essentials of Autopsy Practice by John Vince
Cover of the book Unsupervised Process Monitoring and Fault Diagnosis with Machine Learning Methods by John Vince
Cover of the book Topics in Physical Mathematics by John Vince
Cover of the book Textbook of Neurointensive Care by John Vince
Cover of the book Case Studies in Abdominal and Pelvic Imaging by John Vince
Cover of the book Optimization for Computer Vision by John Vince
Cover of the book Condition Monitoring and Assessment of Power Transformers Using Computational Intelligence by John Vince
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy