MMOs from the Inside Out

The History, Design, Fun, and Art of Massively-multiplayer Online Role-playing Games

Nonfiction, Computers, Advanced Computing, Computer Science, Entertainment & Games, Game Programming - Graphics, General Computing
Cover of the book MMOs from the Inside Out by Richard A. Bartle, Apress
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Richard A. Bartle ISBN: 9781484217245
Publisher: Apress Publication: December 30, 2015
Imprint: Apress Language: English
Author: Richard A. Bartle
ISBN: 9781484217245
Publisher: Apress
Publication: December 30, 2015
Imprint: Apress
Language: English

This is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Role-playing Games speaks to the designers and players of MMOs, taking it as axiomatic that such games are inspirational and boundless forces for good. The aim of this book is to enthuse an up-coming generation of designers, to inspire and educate players and designers-to-be, and to reinvigorate those already working in the field who might be wondering if it’s still all worthwhile.

Playing MMOs is about fun, immersion, and identity. Creating MMOs is about imagination, expression, and art. MMOs are so packed with potential that today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What wonders wait beyond the horizon? What treasures will explorers bring back to amaze us? MMOs from the Inside Out is for people with a spark of creativity: it pours gasoline on that spark.

It:

  • Explains what MMOs are, what they once were, and what they could – and should – become.
  • Delves into why players play, and why designers design.
  • Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants.
  • Doesn't tell you what to think, it tells you to think.

What You Will Learn:

  • Myriad ways to improve MMOs – and to decide for yourself whether these are improvements.
  • What MMOs are; who plays them, and why.
  • How MMOs became what they are, and what this means for what they will become.
  • That you have it in you to make MMOs yourself.

Whom This Book is For:

MMOs from the Inside Out is a book for those who wish to know more about game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the world around them and to make manifest the worlds of their imagination.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Role-playing Games speaks to the designers and players of MMOs, taking it as axiomatic that such games are inspirational and boundless forces for good. The aim of this book is to enthuse an up-coming generation of designers, to inspire and educate players and designers-to-be, and to reinvigorate those already working in the field who might be wondering if it’s still all worthwhile.

Playing MMOs is about fun, immersion, and identity. Creating MMOs is about imagination, expression, and art. MMOs are so packed with potential that today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What wonders wait beyond the horizon? What treasures will explorers bring back to amaze us? MMOs from the Inside Out is for people with a spark of creativity: it pours gasoline on that spark.

It:

What You Will Learn:

Whom This Book is For:

MMOs from the Inside Out is a book for those who wish to know more about game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the world around them and to make manifest the worlds of their imagination.

More books from Apress

Cover of the book ASP.NET MVC with Entity Framework and CSS by Richard A. Bartle
Cover of the book Mostly Codeless Game Development by Richard A. Bartle
Cover of the book C++ 14 Quick Syntax Reference by Richard A. Bartle
Cover of the book Processing for Android by Richard A. Bartle
Cover of the book How Clouds Hold IT Together by Richard A. Bartle
Cover of the book Introduction to Deep Learning Using R by Richard A. Bartle
Cover of the book Beginning Java 8 Games Development by Richard A. Bartle
Cover of the book Practical PHP and MySQL Website Databases by Richard A. Bartle
Cover of the book Digital Video Editing Fundamentals by Richard A. Bartle
Cover of the book MATLAB Programming for Numerical Analysis by Richard A. Bartle
Cover of the book Learn Java for Web Development by Richard A. Bartle
Cover of the book Agile UX Storytelling by Richard A. Bartle
Cover of the book Practical Linux Infrastructure by Richard A. Bartle
Cover of the book Practical Free Alternatives to Commercial Software by Richard A. Bartle
Cover of the book The Basics of Financial Modeling by Richard A. Bartle
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy