Modeling and Simulating Bodies and Garments

Nonfiction, Computers, Application Software, Computer Graphics, General Computing
Cover of the book Modeling and Simulating Bodies and Garments by , Springer London
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781849962636
Publisher: Springer London Publication: July 23, 2010
Imprint: Springer Language: English
Author:
ISBN: 9781849962636
Publisher: Springer London
Publication: July 23, 2010
Imprint: Springer
Language: English

This book contains the research on modeling bodies, cloth and character based adaptation performed during the last 3 years at MIRALab at the University of Geneva. More than ten researchers have worked together in order to reach a truly 3D Virtual Try On. What we mean by Virtual Try On is the possibility of anyone to give dimensions on her predefined body and obtain her own sized shape body, select a 3D cloth and see oneself animated in Real-Time, walking along a catwalk. Some systems exist today but are unable to adapt to body dimensions, have no real-time animation of body and clothes. A truly system on the web of Virtual Try On does not exist so far. This book is an attempt to explain how to build a 3D Virtual Try On system which is now very much in demand in the clothing industry. To describe this work, the book is divided into five chapters. The first chapter contains a brief historical background of general deformation methods. It ends with a section on the 3D human body scanner systems that are used both for rapid p- totyping and statistical analyses of the human body size variations.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book contains the research on modeling bodies, cloth and character based adaptation performed during the last 3 years at MIRALab at the University of Geneva. More than ten researchers have worked together in order to reach a truly 3D Virtual Try On. What we mean by Virtual Try On is the possibility of anyone to give dimensions on her predefined body and obtain her own sized shape body, select a 3D cloth and see oneself animated in Real-Time, walking along a catwalk. Some systems exist today but are unable to adapt to body dimensions, have no real-time animation of body and clothes. A truly system on the web of Virtual Try On does not exist so far. This book is an attempt to explain how to build a 3D Virtual Try On system which is now very much in demand in the clothing industry. To describe this work, the book is divided into five chapters. The first chapter contains a brief historical background of general deformation methods. It ends with a section on the 3D human body scanner systems that are used both for rapid p- totyping and statistical analyses of the human body size variations.

More books from Springer London

Cover of the book Dermatology in Clinical Practice by
Cover of the book Video Processing in the Cloud by
Cover of the book Social Media Modeling and Computing by
Cover of the book Recent Advances in System Reliability by
Cover of the book Proceedings of the International Conference on Information Engineering and Applications (IEA) 2012 by
Cover of the book Photovoltaic Sources by
Cover of the book Sampled-Data Models for Linear and Nonlinear Systems by
Cover of the book Rapid Manufacturing by
Cover of the book Antiplatelet and Anticoagulation Therapy by
Cover of the book Sliding-Mode Control of PEM Fuel Cells by
Cover of the book Power Electronic Converters Modeling and Control by
Cover of the book Research and Development in Intelligent Systems XVII by
Cover of the book Demand-Driven Associative Classification by
Cover of the book Evidence Synthesis in Healthcare by
Cover of the book Quality Management in Reverse Logistics by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy