Modes of Spectating

Nonfiction, Health & Well Being, Psychology, Reference, Biography & Memoir, Sports, Social & Cultural Studies, Social Science
Cover of the book Modes of Spectating by Alison Oddey, Christine White, Intellect Books Ltd
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Author: Alison Oddey, Christine White ISBN: 9781841502960
Publisher: Intellect Books Ltd Publication: March 1, 2009
Imprint: Intellect Language: English
Author: Alison Oddey, Christine White
ISBN: 9781841502960
Publisher: Intellect Books Ltd
Publication: March 1, 2009
Imprint: Intellect
Language: English

The notion of spectatorship has become of increasing interest as artists develop experimental works and manufacturers seek to produce the means for viewing such works. Modes of Spectating explores the visual landscapes which spectators encounter, and how they perceive what they view.The volume questions the effect of different mediums on the spectator and asks not only how we view, but also how what we view determines what artists create. Chapters discuss how gaming and televisual media and entertainment are used by young people, and the resulting psychological challenges of human beings in their new ‘spectated’ surroundings of virtual worlds and media. Themes explored include aesthetics, the body and mind and digital entertainment environments, looked at through the lenses of gaming art, photography, sculpture and performance, making it a useful text for scholars of all disciplines of media and art.

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The notion of spectatorship has become of increasing interest as artists develop experimental works and manufacturers seek to produce the means for viewing such works. Modes of Spectating explores the visual landscapes which spectators encounter, and how they perceive what they view.The volume questions the effect of different mediums on the spectator and asks not only how we view, but also how what we view determines what artists create. Chapters discuss how gaming and televisual media and entertainment are used by young people, and the resulting psychological challenges of human beings in their new ‘spectated’ surroundings of virtual worlds and media. Themes explored include aesthetics, the body and mind and digital entertainment environments, looked at through the lenses of gaming art, photography, sculpture and performance, making it a useful text for scholars of all disciplines of media and art.

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