My Avatar, My Self

Identity in Video Role-Playing Games

Nonfiction, Entertainment, Games, Role Playing & Fantasy, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games
Cover of the book My Avatar, My Self by Zach Waggoner, McFarland & Company, Inc., Publishers
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Author: Zach Waggoner ISBN: 9780786454099
Publisher: McFarland & Company, Inc., Publishers Publication: January 10, 2014
Imprint: Language: English
Author: Zach Waggoner
ISBN: 9780786454099
Publisher: McFarland & Company, Inc., Publishers
Publication: January 10, 2014
Imprint:
Language: English

With videogames now one of the world’s most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee’s theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player’s sense of self and makes recommendations of terminology for future identity researchers.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

With videogames now one of the world’s most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee’s theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player’s sense of self and makes recommendations of terminology for future identity researchers.

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