New Realities in Audio

A Practical Guide for VR, AR, MR and 360 Video

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book New Realities in Audio by Stephan Schütze, Anna Irwin-Schütze, CRC Press
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Author: Stephan Schütze, Anna Irwin-Schütze ISBN: 9781351727433
Publisher: CRC Press Publication: January 29, 2018
Imprint: CRC Press Language: English
Author: Stephan Schütze, Anna Irwin-Schütze
ISBN: 9781351727433
Publisher: CRC Press
Publication: January 29, 2018
Imprint: CRC Press
Language: English

The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it’s essential. If the audio doesn’t work, the immersion of the experience fails and the cracks in the new reality start to show.

This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities. This technology is different from anything we’ve seen before and requires an entirely new approach; this book will introduce the broad concepts you need to know before delving into the practical detail you need.

 

Key Features

This book covers audio for all types of new reality technology. At the moment, VR and 360 video are getting a lot of press, but in a few years we will be hearing a lot more about Augmented and Mixed reality technologies as well.

A practical guide to creating, designing and implementing audio for this new technology by a leading sound design and implementation expert.

Conceptual explanations address the new approaches necessary to designing effective audio for the new realities.

Real-world examples and analysis of what does and does not work including detailed case study discussions.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it’s essential. If the audio doesn’t work, the immersion of the experience fails and the cracks in the new reality start to show.

This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities. This technology is different from anything we’ve seen before and requires an entirely new approach; this book will introduce the broad concepts you need to know before delving into the practical detail you need.

 

Key Features

This book covers audio for all types of new reality technology. At the moment, VR and 360 video are getting a lot of press, but in a few years we will be hearing a lot more about Augmented and Mixed reality technologies as well.

A practical guide to creating, designing and implementing audio for this new technology by a leading sound design and implementation expert.

Conceptual explanations address the new approaches necessary to designing effective audio for the new realities.

Real-world examples and analysis of what does and does not work including detailed case study discussions.

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