OpenGL 4.0 Shading Language Cookbook

Nonfiction, Computers, Advanced Computing, Information Technology
Cover of the book OpenGL 4.0 Shading Language Cookbook by David Wolff, Packt Publishing
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Author: David Wolff ISBN: 9781849514774
Publisher: Packt Publishing Publication: July 26, 2011
Imprint: Packt Publishing Language: English
Author: David Wolff
ISBN: 9781849514774
Publisher: Packt Publishing
Publication: July 26, 2011
Imprint: Packt Publishing
Language: English
This hands-on guide cuts short the preamble and gets straight to the point actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL programmer looking to use the modern features of GLSL 4.0 to create real-time, three-dimensional graphics, then this book is for you. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
This hands-on guide cuts short the preamble and gets straight to the point actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL programmer looking to use the modern features of GLSL 4.0 to create real-time, three-dimensional graphics, then this book is for you. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.

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