OpenGL SuperBible

Comprehensive Tutorial and Reference

Nonfiction, Computers, Application Software, Computer Graphics
Cover of the book OpenGL SuperBible by Graham Sellers, Richard S Wright Jr., Nicholas Haemel, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Graham Sellers, Richard S Wright Jr., Nicholas Haemel ISBN: 9780133365085
Publisher: Pearson Education Publication: July 19, 2013
Imprint: Addison-Wesley Professional Language: English
Author: Graham Sellers, Richard S Wright Jr., Nicholas Haemel
ISBN: 9780133365085
Publisher: Pearson Education
Publication: July 19, 2013
Imprint: Addison-Wesley Professional
Language: English

OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more.

 

Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware.

 

Coverage includes

  • A practical introduction to the essentials of realtime 3D graphics
  • Core OpenGL 4.3 techniques for rendering, transformations, and texturing
  • Foundational math for creating interesting 3D graphics with OpenGL
  • Writing your own shaders, with examples to get you started
  • Cross-platform OpenGL, including essential platform-specific API initialization material for Linux, OS X, and Windows
  • Vertex processing, drawing commands, primitive processing, fragments, and framebuffers
  • Using compute shaders to harness today’s graphics cards for more than graphics
  • Monitoring and controlling the OpenGL graphics pipeline
  • Advanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shading
  • Modern OpenGL debugging and performance optimization

Bonus material and sample code are available from the companion Web site, openglsuperbible.com.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

OpenGL® SuperBible, Sixth Edition, is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You’ll find up-to-date, hands-on guidance for all facets of modern OpenGL development on both desktop and mobile platforms, including transformations, texture mapping, shaders, buffers, geometry management, and much more.

 

Extensively revised, this edition presents many new OpenGL 4.3 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been reorganized to focus more tightly on the API, to cover the entire pipeline earlier, and to help you thoroughly understand the interactions between OpenGL and graphics hardware.

 

Coverage includes

Bonus material and sample code are available from the companion Web site, openglsuperbible.com.

More books from Pearson Education

Cover of the book Yes We Did! An inside look at how social media built the Obama brand by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book FT Guide to Management by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Law Express: International Law by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Your Credit Score by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book How to Sell Online by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Second Life by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book The Google Phone Pocket Guide by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Sams Teach Yourself WPF in 24 Hours by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book The CERT Guide to Insider Threats by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book CCNA Wireless 200-355 Official Cert Guide by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Search Engine Advertising by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book A Minecraft Mini-Encyclopedia by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book Even You Can Learn Statistics by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book The Truth About Best Branding Practices (Collection) by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
Cover of the book The Project Manager's Book of Checklists by Graham Sellers, Richard S Wright Jr., Nicholas Haemel
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy