PIC Micro Principles V11

Nonfiction, Science & Nature, Technology, Electronics, Microelectronics, Computers, Advanced Computing, Engineering, Computer Engineering, Computer Science
Cover of the book PIC Micro Principles V11 by Clive W Humphris, eptsoft limited
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Clive W Humphris ISBN: 9781684546657
Publisher: eptsoft limited Publication: November 1, 2018
Imprint: eptsoft limited Language: English
Author: Clive W Humphris
ISBN: 9781684546657
Publisher: eptsoft limited
Publication: November 1, 2018
Imprint: eptsoft limited
Language: English

An enhanced eBook published in full colour. Now including extensive interactive content enabling exploration by inserting any values that would occur in a real situation whereby the graphics are redrawn to reflect those changes.

Calculations can be also tested against any standard subject textbook to compare the results.

Interactive Technology when used in the classroom can motivate passive students by encouraging their active participation where STEM subjects are ideally suited to Mobile Interactive Technology.

Students are more likely to be comfortable with technology they understand i.e. their phone and can interact with, often preferring 'Learning-by-Doing' over traditional pencil and paper methods.

Full colour graphics that are redrawn for every input change will make the learning experience more enjoyable and effective as it encourages experimentation of real world situations as almost any practical values are accepted.

Students who struggle to be fully engaged in normal classroom activity can often achieve the unexpected once sat in front of a digital screen where they can learn without the embarrassment of full class exposure.

Mobile Interactive Technology can bring any STEM textbook to life by inserting printed values from the book into their mobile device and comparing the results.

Colourful visual presentation assists the learning process as students will more likely remember, thereby increasing their personal confidence as they believe they are learning more as a result. Knowing the content is on their phone encourages them to dip-in in a spare moment more than open a traditional textbook.

Conclusion: Students will spend more time engaged with the Mobile Interactive Technology than with a traditional textbook.

For each topic group students can TEST THEIR UNDERSTANDING by considering an open question whereby their ease of answering will provide an indication of personal progress.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

An enhanced eBook published in full colour. Now including extensive interactive content enabling exploration by inserting any values that would occur in a real situation whereby the graphics are redrawn to reflect those changes.

Calculations can be also tested against any standard subject textbook to compare the results.

Interactive Technology when used in the classroom can motivate passive students by encouraging their active participation where STEM subjects are ideally suited to Mobile Interactive Technology.

Students are more likely to be comfortable with technology they understand i.e. their phone and can interact with, often preferring 'Learning-by-Doing' over traditional pencil and paper methods.

Full colour graphics that are redrawn for every input change will make the learning experience more enjoyable and effective as it encourages experimentation of real world situations as almost any practical values are accepted.

Students who struggle to be fully engaged in normal classroom activity can often achieve the unexpected once sat in front of a digital screen where they can learn without the embarrassment of full class exposure.

Mobile Interactive Technology can bring any STEM textbook to life by inserting printed values from the book into their mobile device and comparing the results.

Colourful visual presentation assists the learning process as students will more likely remember, thereby increasing their personal confidence as they believe they are learning more as a result. Knowing the content is on their phone encourages them to dip-in in a spare moment more than open a traditional textbook.

Conclusion: Students will spend more time engaged with the Mobile Interactive Technology than with a traditional textbook.

For each topic group students can TEST THEIR UNDERSTANDING by considering an open question whereby their ease of answering will provide an indication of personal progress.

More books from Computer Science

Cover of the book Advances in Computational Intelligence by Clive W Humphris
Cover of the book Switchmode Power Supply Handbook 3/E by Clive W Humphris
Cover of the book Context Management for Distributed and Dynamic Context-Aware Computing by Clive W Humphris
Cover of the book Developing and Managing Embedded Systems and Products by Clive W Humphris
Cover of the book In Order to Learn by Clive W Humphris
Cover of the book Proceedings of All India Seminar on Biomedical Engineering 2012 (AISOBE 2012) by Clive W Humphris
Cover of the book Intelligent Control by Clive W Humphris
Cover of the book LearnPasLin by Clive W Humphris
Cover of the book Autonomous Flying Robots by Clive W Humphris
Cover of the book Progress in Industrial Mathematics at ECMI 2014 by Clive W Humphris
Cover of the book Multimedia Processing, Communication and Computing Applications by Clive W Humphris
Cover of the book Modeling and Simulation by Clive W Humphris
Cover of the book Inverse Problems in Engineering Mechanics III by Clive W Humphris
Cover of the book Power Estimation on Electronic System Level using Linear Power Models by Clive W Humphris
Cover of the book Inside PixInsight by Clive W Humphris
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy