Point-Based Graphics

Nonfiction, Computers, Advanced Computing, Engineering, Optical Data Processing, Application Software, Computer Graphics, General Computing
Cover of the book Point-Based Graphics by , Elsevier Science
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9780080548821
Publisher: Elsevier Science Publication: May 4, 2011
Imprint: Morgan Kaufmann Language: English
Author:
ISBN: 9780080548821
Publisher: Elsevier Science
Publication: May 4, 2011
Imprint: Morgan Kaufmann
Language: English

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point.

Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance.

From there, it’s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You’ll learn to apply these techniques, and you’ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms.

  • The first book on a major development in computer graphics by the pioneers in the field
  • Shows how 3D images can be manipulated as easily as 2D images are with Photoshop
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point.

Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance.

From there, it’s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You’ll learn to apply these techniques, and you’ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms.

More books from Elsevier Science

Cover of the book Modern General Topology by
Cover of the book Advances in Immunology by
Cover of the book Food Constituents and Oral Health by
Cover of the book Research on Energy Issues in China by
Cover of the book Hole-Making and Drilling Technology for Composites by
Cover of the book Epigenetics in Psychiatry by
Cover of the book Unstable States in the Continuous Spectra. Analysis, Concepts, Methods and Results by
Cover of the book Advances in Cancer Research by
Cover of the book Silicon Carbide Biotechnology by
Cover of the book Advances in Agronomy by
Cover of the book The Laboratory Mouse by
Cover of the book Regenerative Medicine and Biomaterials for the Repair of Connective Tissues by
Cover of the book Security Operations Management by
Cover of the book Securing the Internet of Things by
Cover of the book Nutrient Metabolism by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy