Polished Game Development

From First Steps to Final Release

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, General Computing, Programming
Cover of the book Polished Game Development by Steven Goodwin, Apress
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Steven Goodwin ISBN: 9781484221228
Publisher: Apress Publication: July 15, 2016
Imprint: Apress Language: English
Author: Steven Goodwin
ISBN: 9781484221228
Publisher: Apress
Publication: July 15, 2016
Imprint: Apress
Language: English

Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement functionality to make the game shine.

Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles.

  • Explains the difference between a pet project, and a professional one.
  • Covers how to test for the problems and bugs you don't know you'll have.
  • Details simple, but effective, visual improvements that can be done with very little effort.

Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can.

What You Will Learn

  • Learn what essential elements are often missed
  • Stay on-brand, visually and verbally
  • Use audio to enhance your game
  • Improve game balance
  • Test effectively

Who This Book Is For

Game developers looking for a guide and checklist on how to get their game finished to the highest possible standards. They will know how to write a game, and get it released, but not necessarily how to make it shine. They will be professional developers, indies, university students and graduates.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement functionality to make the game shine.

Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles.

Regardless of platform (web, mobile, or console), or language (C++, C#, JavaScript) there is a wealth of common (and specific) tips within these pages that will enable you to make the most professional games you can.

What You Will Learn

Who This Book Is For

Game developers looking for a guide and checklist on how to get their game finished to the highest possible standards. They will know how to write a game, and get it released, but not necessarily how to make it shine. They will be professional developers, indies, university students and graduates.

More books from Apress

Cover of the book Learn Keras for Deep Neural Networks by Steven Goodwin
Cover of the book Pro JSF and HTML5 by Steven Goodwin
Cover of the book Practical Google Analytics and Google Tag Manager for Developers by Steven Goodwin
Cover of the book Beginning Django CMS by Steven Goodwin
Cover of the book Using Windows 8.1 by Steven Goodwin
Cover of the book Interactive C# by Steven Goodwin
Cover of the book Beginning EJB in Java EE 8 by Steven Goodwin
Cover of the book Beginning SVG by Steven Goodwin
Cover of the book Agile Swift by Steven Goodwin
Cover of the book Designing for iOS with Sketch by Steven Goodwin
Cover of the book Exploring Java 9 by Steven Goodwin
Cover of the book Practical Free Alternatives to Commercial Software by Steven Goodwin
Cover of the book Migrating to Android for iOS Developers by Steven Goodwin
Cover of the book Learn Electronics with Raspberry Pi by Steven Goodwin
Cover of the book Digital Illustration Fundamentals by Steven Goodwin
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy