Prototyping for Designers

Developing the Best Digital and Physical Products

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Internet, Web Development, Web Site Design
Cover of the book Prototyping for Designers by Kathryn McElroy, O'Reilly Media
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Kathryn McElroy ISBN: 9781491954034
Publisher: O'Reilly Media Publication: December 29, 2016
Imprint: O'Reilly Media Language: English
Author: Kathryn McElroy
ISBN: 9781491954034
Publisher: O'Reilly Media
Publication: December 29, 2016
Imprint: O'Reilly Media
Language: English

Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and methodologies behind prototyping—and demonstrating how to prototype for both physical and digital products—this practical guide helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process.

Author Kathryn McElroy explains various prototyping methods, from fast and dirty to high fidelity and refined, and reveals ways to test your prototypes with users. You’ll gain valuable insights for improving your product, whether it’s a smartphone app or a new electronic gadget.

  • Learn similarities and differences between prototyping for physical and digital products
  • Know what fidelity level is needed for different prototypes
  • Get best practices for prototyping in a variety of mediums, and choose which prototyping software or components to use
  • Learn electronics prototyping basics and resources for getting started
  • Write basic pseudocode and translate it into usable code for Arduino
  • Conduct user tests to gain insights from prototypes
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and methodologies behind prototyping—and demonstrating how to prototype for both physical and digital products—this practical guide helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process.

Author Kathryn McElroy explains various prototyping methods, from fast and dirty to high fidelity and refined, and reveals ways to test your prototypes with users. You’ll gain valuable insights for improving your product, whether it’s a smartphone app or a new electronic gadget.

More books from O'Reilly Media

Cover of the book XML Pocket Reference by Kathryn McElroy
Cover of the book Foundations for Architecting Data Solutions by Kathryn McElroy
Cover of the book You Don't Know JS: Types & Grammar by Kathryn McElroy
Cover of the book Using SVG with CSS3 and HTML5 by Kathryn McElroy
Cover of the book Programming Visual Basic 2008 by Kathryn McElroy
Cover of the book Agile Application Security by Kathryn McElroy
Cover of the book Home Theater Hacks by Kathryn McElroy
Cover of the book Ruby Cookbook by Kathryn McElroy
Cover of the book Confessions of a Public Speaker by Kathryn McElroy
Cover of the book Hello, Startup by Kathryn McElroy
Cover of the book Building Mobile Applications with Java by Kathryn McElroy
Cover of the book Practical Modern JavaScript by Kathryn McElroy
Cover of the book Programming Interactivity by Kathryn McElroy
Cover of the book Ruby Pocket Reference by Kathryn McElroy
Cover of the book Web Operations by Kathryn McElroy
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy