Python Playground

Geeky Projects for the Curious Programmer

Nonfiction, Computers, Computer Hardware, Input-Output Equipment, Application Software, Computer Graphics, Programming, Programming Languages
Cover of the book Python Playground by Mahesh Venkitachalam, No Starch Press
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Author: Mahesh Venkitachalam ISBN: 9781593277338
Publisher: No Starch Press Publication: October 1, 2015
Imprint: No Starch Press Language: English
Author: Mahesh Venkitachalam
ISBN: 9781593277338
Publisher: No Starch Press
Publication: October 1, 2015
Imprint: No Starch Press
Language: English

Python is a powerful programming language that’s easy to learn and fun to play with. But once you’ve gotten a handle on the basics, what do you do next?

Python Playground is a collection of imaginative programming projects that will inspire you to use Python to make art and music, build simulations of real-world phenomena, and interact with hardware like the Arduino and Raspberry Pi. You’ll learn to use common Python tools and libraries like numpy, matplotlib, and pygame to do things like:
–Generate Spirograph-like patterns using parametric equations and the turtle module
–Create music on your computer by simulating frequency overtones
–Translate graphical images into ASCII art
–Write an autostereogram program that produces 3D images hidden beneath random patterns
–Make realistic animations with OpenGL shaders by exploring particle systems, transparency, and billboarding techniques
–Construct 3D visualizations using data from CT and MRI scans
–Build a laser show that responds to music by hooking up your computer to an Arduino

Programming shouldn’t be a chore. Have some solid, geeky fun with Python Playground.

The projects in this book are compatible with both Python 2 and 3.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Python is a powerful programming language that’s easy to learn and fun to play with. But once you’ve gotten a handle on the basics, what do you do next?

Python Playground is a collection of imaginative programming projects that will inspire you to use Python to make art and music, build simulations of real-world phenomena, and interact with hardware like the Arduino and Raspberry Pi. You’ll learn to use common Python tools and libraries like numpy, matplotlib, and pygame to do things like:
–Generate Spirograph-like patterns using parametric equations and the turtle module
–Create music on your computer by simulating frequency overtones
–Translate graphical images into ASCII art
–Write an autostereogram program that produces 3D images hidden beneath random patterns
–Make realistic animations with OpenGL shaders by exploring particle systems, transparency, and billboarding techniques
–Construct 3D visualizations using data from CT and MRI scans
–Build a laser show that responds to music by hooking up your computer to an Arduino

Programming shouldn’t be a chore. Have some solid, geeky fun with Python Playground.

The projects in this book are compatible with both Python 2 and 3.

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