Real Virtualities

Science Fiction & Fantasy, Science Fiction, Adventure
Cover of the book Real Virtualities by Maria Pellegrini, Maria Pellegrini
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Maria Pellegrini ISBN: 9780956774163
Publisher: Maria Pellegrini Publication: June 15, 2011
Imprint: Smashwords Edition Language: English
Author: Maria Pellegrini
ISBN: 9780956774163
Publisher: Maria Pellegrini
Publication: June 15, 2011
Imprint: Smashwords Edition
Language: English

The fury of the “dark tides”, a kind of powerful cosmic event, had destroyed all who had remained on the surface of planet Earth.
Arachnids, groups of techno-rebels, escaped the catastrophe underground. Over the centuries they developed powerful hypersenses and evolved into new beings. This is the era of Virrealism!
The people of future Earth rediscover their past, play with their present and invent their future. The hypersenses allow total immersion into virtual reality so much that it becomes real virtuality.

While carrying out a project to create a new virtual game, Siei and Dari find themselves inside the game itself. But it is not real no virtual. Maybe they could have accidentally entered into a hitherto unknown, secret game. The tension increases.
they must find three keys and conquer three levels. When finally the third level is conquered everything becomes clear and the game is over. But it is only the end of a new beginning since the games should never end.
A climactic conclusion. The reality will never be the same again.

A technofantasy story for reflection and enjoyment.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The fury of the “dark tides”, a kind of powerful cosmic event, had destroyed all who had remained on the surface of planet Earth.
Arachnids, groups of techno-rebels, escaped the catastrophe underground. Over the centuries they developed powerful hypersenses and evolved into new beings. This is the era of Virrealism!
The people of future Earth rediscover their past, play with their present and invent their future. The hypersenses allow total immersion into virtual reality so much that it becomes real virtuality.

While carrying out a project to create a new virtual game, Siei and Dari find themselves inside the game itself. But it is not real no virtual. Maybe they could have accidentally entered into a hitherto unknown, secret game. The tension increases.
they must find three keys and conquer three levels. When finally the third level is conquered everything becomes clear and the game is over. But it is only the end of a new beginning since the games should never end.
A climactic conclusion. The reality will never be the same again.

A technofantasy story for reflection and enjoyment.

More books from Adventure

Cover of the book The Magnificent 12: The Key by Maria Pellegrini
Cover of the book De waanzinnige boomhut van 26 verdiepingen by Maria Pellegrini
Cover of the book Winter by Maria Pellegrini
Cover of the book You Don't Make Wine Like the Greek Did by Maria Pellegrini
Cover of the book Pirates of Savannah Trilogy: Book One, Sold in Savannah - Young Adult Action Adventure Historical Fiction by Maria Pellegrini
Cover of the book Disney Fairies: Vidia Takes Charge by Maria Pellegrini
Cover of the book De glanzende stad by Maria Pellegrini
Cover of the book Ready Player One by Maria Pellegrini
Cover of the book Quoth the Universe by Maria Pellegrini
Cover of the book Donkey Skin by Maria Pellegrini
Cover of the book Chasing the Milky Way by Maria Pellegrini
Cover of the book El libro del cementerio by Maria Pellegrini
Cover of the book The Plant God by Maria Pellegrini
Cover of the book Lands of Dust by Maria Pellegrini
Cover of the book Claimstake by Maria Pellegrini
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy