Reality Is Broken

Why Games Make Us Better and How They Can Change the World

Nonfiction, Entertainment, Games, Video & Electronic, Health & Well Being, Psychology, Cognitive Psychology, Social & Cultural Studies, Social Science, Sociology
Cover of the book Reality Is Broken by Jane McGonigal, Penguin Publishing Group
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Author: Jane McGonigal ISBN: 9781101475492
Publisher: Penguin Publishing Group Publication: January 20, 2011
Imprint: Penguin Books Language: English
Author: Jane McGonigal
ISBN: 9781101475492
Publisher: Penguin Publishing Group
Publication: January 20, 2011
Imprint: Penguin Books
Language: English

A visionary game designer reveals how we can harness the power of games to boost global happiness.

With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.

Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

A visionary game designer reveals how we can harness the power of games to boost global happiness.

With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.

Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

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