Realm of Racket

Learn to Program, One Game at a Time!

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Programming, Programming Languages
Cover of the book Realm of Racket by Matthias Felleisen, David Van Horn, Northeastern University Students, Dr. Conrad Barski, No Starch Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Matthias Felleisen, David Van Horn, Northeastern University Students, Dr. Conrad Barski ISBN: 9781593274924
Publisher: No Starch Press Publication: June 13, 2013
Imprint: No Starch Press Language: English
Author: Matthias Felleisen, David Van Horn, Northeastern University Students, Dr. Conrad Barski
ISBN: 9781593274924
Publisher: No Starch Press
Publication: June 13, 2013
Imprint: No Starch Press
Language: English

Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language.

In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game.

As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way.

As you travel through the Racket realm, you'll:
–Master the quirks of Racket's syntax and semantics
–Learn to write concise and elegant functional programs
–Create a graphical user interface using the 2htdp/image library
–Create a server to handle true multiplayer games

Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language.

In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game.

As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way.

As you travel through the Racket realm, you'll:
–Master the quirks of Racket's syntax and semantics
–Learn to write concise and elegant functional programs
–Create a graphical user interface using the 2htdp/image library
–Create a server to handle true multiplayer games

Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!

More books from No Starch Press

Cover of the book Absolute OpenBSD, 2nd Edition by Matthias Felleisen, David Van Horn, Northeastern University Students, Dr. Conrad Barski
Cover of the book Growing Software by Matthias Felleisen, David Van Horn, Northeastern University Students, Dr. Conrad Barski
Cover of the book Doing Math with Python by Matthias Felleisen, David Van Horn, Northeastern University Students, Dr. Conrad Barski
Cover of the book Practical SQL by Matthias Felleisen, David Van Horn, Northeastern University Students, Dr. Conrad Barski
Cover of the book The Book of CSS3, 2nd Edition by Matthias Felleisen, David Van Horn, Northeastern University Students, Dr. Conrad Barski
Cover of the book The LEGO Christmas Ornaments Book, Volume 2 by Matthias Felleisen, David Van Horn, Northeastern University Students, Dr. Conrad Barski
Cover of the book Wicked Cool Shell Scripts, 2nd Edition by Matthias Felleisen, David Van Horn, Northeastern University Students, Dr. Conrad Barski
Cover of the book Gray Hat C# by Matthias Felleisen, David Van Horn, Northeastern University Students, Dr. Conrad Barski
Cover of the book Python Playground by Matthias Felleisen, David Van Horn, Northeastern University Students, Dr. Conrad Barski
Cover of the book Mission Python by Matthias Felleisen, David Van Horn, Northeastern University Students, Dr. Conrad Barski
Cover of the book Write Great Code, Volume 2 by Matthias Felleisen, David Van Horn, Northeastern University Students, Dr. Conrad Barski
Cover of the book LEGO Micro Cities by Matthias Felleisen, David Van Horn, Northeastern University Students, Dr. Conrad Barski
Cover of the book Serious Python by Matthias Felleisen, David Van Horn, Northeastern University Students, Dr. Conrad Barski
Cover of the book Real-World Bug Hunting by Matthias Felleisen, David Van Horn, Northeastern University Students, Dr. Conrad Barski
Cover of the book The LEGO BOOST Idea Book by Matthias Felleisen, David Van Horn, Northeastern University Students, Dr. Conrad Barski
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy